X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FEnvironment%2FLights.cpp;h=315181509de7103d9cd89d58be1758089de90f46;hp=d448cd814131b6b609ef0854d0cf2e5ff740bf99;hb=8b6e8f3ad7390309795eb35c0959264cb7924402;hpb=531fd8d27258d6c15d6fd221272c74b48602a85a diff --git a/Source/Environment/Lights.cpp b/Source/Environment/Lights.cpp index d448cd8..3151815 100644 --- a/Source/Environment/Lights.cpp +++ b/Source/Environment/Lights.cpp @@ -22,11 +22,11 @@ along with Lugaru. If not, see . void SetUpLight(Light* whichsource, int whichlight) { - static float qattenuation[] = {0.0002f}; + static float qattenuation[] = { 0.0002f }; //Initialize lights if (whichlight == 0) { - GLfloat LightAmbient[] = { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f}; + GLfloat LightAmbient[] = { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f }; GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f }; GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f }; @@ -37,27 +37,27 @@ void SetUpLight(Light* whichsource, int whichlight) } else { GLenum lightselect = GL_LIGHT1; switch (whichlight) { - case 2: - lightselect = GL_LIGHT2; - break; - case 3: - lightselect = GL_LIGHT3; - break; - case 4: - lightselect = GL_LIGHT4; - break; - case 5: - lightselect = GL_LIGHT5; - break; - case 6: - lightselect = GL_LIGHT6; - break; - case 7: - lightselect = GL_LIGHT7; - break; + case 2: + lightselect = GL_LIGHT2; + break; + case 3: + lightselect = GL_LIGHT3; + break; + case 4: + lightselect = GL_LIGHT4; + break; + case 5: + lightselect = GL_LIGHT5; + break; + case 6: + lightselect = GL_LIGHT6; + break; + case 7: + lightselect = GL_LIGHT7; + break; } - GLfloat LightAmbient[] = { 0, 0, 0, 1.0f}; + GLfloat LightAmbient[] = { 0, 0, 0, 1.0f }; GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f }; GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f }; @@ -66,6 +66,5 @@ void SetUpLight(Light* whichsource, int whichlight) glLightfv(lightselect, GL_AMBIENT, LightAmbient); glLightfv(lightselect, GL_DIFFUSE, LightDiffuse); glEnable(lightselect); - } }