X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FDevtools%2FConsoleCmds.cpp;h=f9a70680b0cd4a897cb4566d891e3b925280d77e;hp=f3ac22c0fbeaf594f225d5191e5c43d38fdfc1a1;hb=8b6e8f3ad7390309795eb35c0959264cb7924402;hpb=531fd8d27258d6c15d6fd221272c74b48602a85a diff --git a/Source/Devtools/ConsoleCmds.cpp b/Source/Devtools/ConsoleCmds.cpp index f3ac22c..f9a7068 100644 --- a/Source/Devtools/ConsoleCmds.cpp +++ b/Source/Devtools/ConsoleCmds.cpp @@ -23,19 +23,19 @@ along with Lugaru. If not, see . #include "Game.hpp" #include "Level/Dialog.hpp" #include "Level/Hotspot.hpp" -#include "Utils/Folders.hpp" #include "Tutorial.hpp" +#include "Utils/Folders.hpp" -const char *cmd_names[cmd_count] = { +const char* cmd_names[cmd_count] = { #define DECLARE_COMMAND(cmd) #cmd, #include "ConsoleCmds.def" -#undef DECLARE_COMMAND +#undef DECLARE_COMMAND }; console_handler cmd_handlers[cmd_count] = { #define DECLARE_COMMAND(cmd) ch_##cmd, #include "ConsoleCmds.def" -#undef DECLARE_COMMAND +#undef DECLARE_COMMAND }; using namespace Game; @@ -73,12 +73,12 @@ float tintr = 1, tintg = 1, tintb = 1; /* Helpers used in console commands */ /* Return true if PFX is a prefix of STR (case-insensitive). */ -static bool stripfx(const char *str, const char *pfx) +static bool stripfx(const char* str, const char* pfx) { return !strncasecmp(str, pfx, strlen(pfx)); } -static void set_proportion(int pnum, const char *args) +static void set_proportion(int pnum, const char* args) { float headprop, bodyprop, armprop, legprop; @@ -98,34 +98,34 @@ static void set_proportion(int pnum, const char *args) } } -static void set_protection(int pnum, const char *args) +static void set_protection(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->protectionhead = head; Person::players[pnum]->protectionhigh = high; - Person::players[pnum]->protectionlow = low; + Person::players[pnum]->protectionlow = low; } -static void set_armor(int pnum, const char *args) +static void set_armor(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->armorhead = head; Person::players[pnum]->armorhigh = high; - Person::players[pnum]->armorlow = low; + Person::players[pnum]->armorlow = low; } -static void set_metal(int pnum, const char *args) +static void set_metal(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->metalhead = head; Person::players[pnum]->metalhigh = high; - Person::players[pnum]->metallow = low; + Person::players[pnum]->metallow = low; } static void set_noclothes(int pnum, const char*) @@ -136,7 +136,7 @@ static void set_noclothes(int pnum, const char*) &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize); } -static void set_clothes(int pnum, const char *args) +static void set_clothes(int pnum, const char* args) { char buf[64]; snprintf(buf, 63, "Textures/%s.png", args); @@ -156,12 +156,12 @@ static void set_clothes(int pnum, const char *args) /* Console commands themselves */ -void ch_quit(const char *) +void ch_quit(const char*) { tryquit = 1; } -void ch_map(const char *args) +void ch_map(const char* args) { if (!LoadLevel(args)) { // FIXME: Reduce code duplication with GameTick (should come from a Console class) @@ -175,7 +175,7 @@ void ch_map(const char *args) campaign = 0; } -void ch_save(const char *args) +void ch_save(const char* args) { std::string map_path = Folders::getUserDataPath() + "/Maps"; Folders::makeDirectory(map_path); @@ -183,8 +183,8 @@ void ch_save(const char *args) int mapvers = 12; - FILE *tfile; - tfile = fopen( map_path.c_str(), "wb" ); + FILE* tfile; + tfile = fopen(map_path.c_str(), "wb"); if (tfile == NULL) { perror((std::string("Couldn't open file ") + map_path + " for saving").c_str()); return; @@ -309,136 +309,135 @@ void ch_save(const char *args) fclose(tfile); } -void ch_cellar(const char *) +void ch_cellar(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_tint(const char *args) +void ch_tint(const char* args) { sscanf(args, "%f%f%f", &tintr, &tintg, &tintb); } -void ch_tintr(const char *args) +void ch_tintr(const char* args) { tintr = atof(args); } -void ch_tintg(const char *args) +void ch_tintg(const char* args) { tintg = atof(args); } -void ch_tintb(const char *args) +void ch_tintb(const char* args) { tintb = atof(args); } -void ch_speed(const char *args) +void ch_speed(const char* args) { Person::players[0]->speedmult = atof(args); } -void ch_strength(const char *args) +void ch_strength(const char* args) { Person::players[0]->power = atof(args); } -void ch_power(const char *args) +void ch_power(const char* args) { Person::players[0]->power = atof(args); } -void ch_size(const char *args) +void ch_size(const char* args) { Person::players[0]->scale = atof(args) * .2; } -void ch_sizenear(const char *args) +void ch_sizenear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) Person::players[closest]->scale = atof(args) * .2; } -void ch_proportion(const char *args) +void ch_proportion(const char* args) { set_proportion(0, args); } -void ch_proportionnear(const char *args) +void ch_proportionnear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) set_proportion(closest, args); } -void ch_protection(const char *args) +void ch_protection(const char* args) { set_protection(0, args); } -void ch_protectionnear(const char *args) +void ch_protectionnear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) set_protection(closest, args); } -void ch_armor(const char *args) +void ch_armor(const char* args) { set_armor(0, args); } -void ch_armornear(const char *args) +void ch_armornear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) set_armor(closest, args); } -void ch_protectionreset(const char *) +void ch_protectionreset(const char*) { set_protection(0, "1 1 1"); set_armor(0, "1 1 1"); } -void ch_metal(const char *args) +void ch_metal(const char* args) { set_metal(0, args); } -void ch_noclothes(const char *args) +void ch_noclothes(const char* args) { set_noclothes(0, args); } -void ch_noclothesnear(const char *args) +void ch_noclothesnear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) set_noclothes(closest, args); } -void ch_clothes(const char *args) +void ch_clothes(const char* args) { set_clothes(0, args); } -void ch_clothesnear(const char *args) +void ch_clothesnear(const char* args) { int closest = findClosestPlayer(); if (closest >= 0) set_clothes(closest, args); } -void ch_belt(const char *) +void ch_belt(const char*) { Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes; } - -void ch_cellophane(const char *) +void ch_cellophane(const char*) { cellophane = !cellophane; float mul = (cellophane ? 0 : 1); @@ -451,7 +450,7 @@ void ch_cellophane(const char *) } } -void ch_funnybunny(const char *) +void ch_funnybunny(const char*) { Person::players[0]->creature = rabbittype; Person::players[0]->skeletonLoad(true); @@ -461,7 +460,7 @@ void ch_funnybunny(const char *) set_proportion(0, "1 1 1 1"); } -void ch_wolfie(const char *) +void ch_wolfie(const char*) { Person::players[0]->creature = wolftype; Person::players[0]->skeletonLoad(); @@ -469,64 +468,64 @@ void ch_wolfie(const char *) set_proportion(0, "1 1 1 1"); } -void ch_wolfieisgod(const char *args) +void ch_wolfieisgod(const char* args) { ch_wolfie(args); } -void ch_wolf(const char *) +void ch_wolf(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_snowwolf(const char *) +void ch_snowwolf(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_darkwolf(const char *) +void ch_darkwolf(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_lizardwolf(const char *) +void ch_lizardwolf(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_white(const char *) +void ch_white(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_brown(const char *) +void ch_brown(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_black(const char *) +void ch_black(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_sizemin(const char *) +void ch_sizemin(const char*) { for (unsigned i = 1; i < Person::players.size(); i++) if (Person::players[i]->scale < 0.8 * 0.2) Person::players[i]->scale = 0.8 * 0.2; } -void ch_tutorial(const char *args) +void ch_tutorial(const char* args) { Tutorial::active = atoi(args); } -void ch_hostile(const char *args) +void ch_hostile(const char* args) { hostile = atoi(args); } -void ch_type(const char *args) +void ch_type(const char* args) { int n = sizeof(editortypenames) / sizeof(editortypenames[0]); for (int i = 0; i < n; i++) @@ -536,7 +535,7 @@ void ch_type(const char *args) } } -void ch_path(const char *args) +void ch_path(const char* args) { unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]); for (unsigned int i = 0; i < n; i++) @@ -546,7 +545,7 @@ void ch_path(const char *args) } } -void ch_hs(const char *args) +void ch_hs(const char* args) { float size; int type, shift; @@ -558,7 +557,7 @@ void ch_hs(const char *args) strcat(Hotspot::hotspots.back().text, "\n"); } -void ch_dialogue(const char *args) +void ch_dialogue(const char* args) { int type; char buf1[32]; @@ -573,7 +572,7 @@ void ch_dialogue(const char *args) Dialog::whichdialogue = Dialog::dialogs.size(); } -void ch_fixdialogue(const char *args) +void ch_fixdialogue(const char* args) { char buf1[32]; int whichdi; @@ -584,50 +583,50 @@ void ch_fixdialogue(const char *args) Dialog::dialogs[whichdi] = Dialog(Dialog::dialogs[whichdi].type, filename); } -void ch_fixtype(const char *args) +void ch_fixtype(const char* args) { int dlg; sscanf(args, "%d", &dlg); Dialog::dialogs[0].type = dlg; } -void ch_fixrotation(const char *) +void ch_fixrotation(const char*) { int playerId = Dialog::currentScene().participantfocus; Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw; } -void ch_ddialogue(const char *) +void ch_ddialogue(const char*) { if (!Dialog::dialogs.empty()) { Dialog::dialogs.pop_back(); } } -void ch_dhs(const char *) +void ch_dhs(const char*) { if (!Hotspot::hotspots.empty()) { Hotspot::hotspots.pop_back(); } } -void ch_immobile(const char *) +void ch_immobile(const char*) { Person::players[0]->immobile = 1; } -void ch_allimmobile(const char *) +void ch_allimmobile(const char*) { for (unsigned i = 1; i < Person::players.size(); i++) Person::players[i]->immobile = 1; } -void ch_mobile(const char *) +void ch_mobile(const char*) { Person::players[0]->immobile = 0; } -void ch_default(const char *) +void ch_default(const char*) { Person::players[0]->armorhead = 1; Person::players[0]->armorhigh = 1; @@ -664,7 +663,7 @@ void ch_default(const char *) Person::players[0]->immobile = 0; } -void ch_play(const char *args) +void ch_play(const char* args) { int dlg; sscanf(args, "%d", &dlg); @@ -677,49 +676,49 @@ void ch_play(const char *args) Dialog::currentDialog().play(); } -void ch_mapkilleveryone(const char *) +void ch_mapkilleveryone(const char*) { maptype = mapkilleveryone; } -void ch_mapkillmost(const char *) +void ch_mapkillmost(const char*) { maptype = mapkillmost; } -void ch_mapkillsomeone(const char *) +void ch_mapkillsomeone(const char*) { maptype = mapkillsomeone; } -void ch_mapgosomewhere(const char *) +void ch_mapgosomewhere(const char*) { maptype = mapgosomewhere; } -void ch_viewdistance(const char *args) +void ch_viewdistance(const char* args) { viewdistance = atof(args) * 100; } -void ch_fadestart(const char *args) +void ch_fadestart(const char* args) { fadestart = atof(args); } -void ch_slomo(const char *args) +void ch_slomo(const char* args) { slomospeed = atof(args); slomo = !slomo; slomodelay = 1000; } -void ch_slofreq(const char *args) +void ch_slofreq(const char* args) { slomofreq = atof(args); } -void ch_skytint(const char *args) +void ch_skytint(const char* args) { sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb); @@ -733,7 +732,7 @@ void ch_skytint(const char *args) Object::DoShadows(); } -void ch_skylight(const char *args) +void ch_skylight(const char* args) { sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);