X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FAudio%2FSounds.cpp;h=a259864ccbd2fc1809c6fa4f8bb7c7f12a146a16;hp=94989a1f1a9167e4e4feca956bfb0092b50a17b2;hb=8b6e8f3ad7390309795eb35c0959264cb7924402;hpb=531fd8d27258d6c15d6fd221272c74b48602a85a diff --git a/Source/Audio/Sounds.cpp b/Source/Audio/Sounds.cpp index 94989a1..a259864 100644 --- a/Source/Audio/Sounds.cpp +++ b/Source/Audio/Sounds.cpp @@ -22,7 +22,7 @@ along with Lugaru. If not, see . #include "Audio/openal_wrapper.hpp" #include "Utils/Folders.hpp" -struct OPENAL_SAMPLE *samp[sounds_count]; +struct OPENAL_SAMPLE* samp[sounds_count]; extern XYZ envsound[30]; extern float envsoundvol[30]; @@ -33,7 +33,7 @@ int footstepsound, footstepsound2, footstepsound3, footstepsound4; int channels[100]; -static const char *sound_data[sounds_count] = { +static const char* sound_data[sounds_count] = { #define DECLARE_SOUND(id, filename) filename, #include "Sounds.def" #undef DECLARE_SOUND @@ -44,14 +44,14 @@ static const char *sound_data[sounds_count] = { static int snd_mode(int snd) { switch (snd) { - case alarmsound: - case consolefailsound: - case consolesuccesssound: - case firestartsound: - case fireendsound: - return OPENAL_2D; - default: - return OPENAL_HW3D; + case alarmsound: + case consolefailsound: + case consolesuccesssound: + case firestartsound: + case fireendsound: + return OPENAL_2D; + default: + return OPENAL_HW3D; } } @@ -82,42 +82,42 @@ void addEnvSound(XYZ coords, float vol, float life) numenvsounds++; } -void emit_sound_at(int soundid, const XYZ &pos, float vol) +void emit_sound_at(int soundid, const XYZ& pos, float vol) { - PlaySoundEx (soundid, samp[soundid], NULL, true); - OPENAL_3D_SetAttributes_ (channels[soundid], pos); - OPENAL_SetVolume (channels[soundid], vol); - OPENAL_SetPaused (channels[soundid], false); + PlaySoundEx(soundid, samp[soundid], NULL, true); + OPENAL_3D_SetAttributes_(channels[soundid], pos); + OPENAL_SetVolume(channels[soundid], vol); + OPENAL_SetPaused(channels[soundid], false); } void emit_sound_np(int soundid, float vol) { - PlaySoundEx (soundid, samp[soundid], NULL, true); - OPENAL_SetVolume (channels[soundid], vol); - OPENAL_SetPaused (channels[soundid], false); + PlaySoundEx(soundid, samp[soundid], NULL, true); + OPENAL_SetVolume(channels[soundid], vol); + OPENAL_SetPaused(channels[soundid], false); } -void emit_stream_at(int soundid, const XYZ &pos, float vol) +void emit_stream_at(int soundid, const XYZ& pos, float vol) { - PlayStreamEx (soundid, samp[soundid], NULL, true); - OPENAL_3D_SetAttributes_ (channels[soundid], pos); - OPENAL_SetVolume (channels[soundid], vol); - OPENAL_SetPaused (channels[soundid], false); + PlayStreamEx(soundid, samp[soundid], NULL, true); + OPENAL_3D_SetAttributes_(channels[soundid], pos); + OPENAL_SetVolume(channels[soundid], vol); + OPENAL_SetPaused(channels[soundid], false); } void emit_stream_np(int soundid, float vol) { - PlayStreamEx (soundid, samp[soundid], NULL, true); - OPENAL_SetVolume (channels[soundid], vol); - OPENAL_SetPaused (channels[soundid], false); + PlayStreamEx(soundid, samp[soundid], NULL, true); + OPENAL_SetVolume(channels[soundid], vol); + OPENAL_SetPaused(channels[soundid], false); } void resume_stream(int soundid) { - OPENAL_SetPaused (channels[soundid], false); + OPENAL_SetPaused(channels[soundid], false); } void pause_sound(int soundid) { - OPENAL_SetPaused (channels[soundid], true); + OPENAL_SetPaused(channels[soundid], true); }