X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FAnimation%2FSkeleton.cpp;h=19150fb4762da55d652afd5e9322da15bbfc4833;hp=1c882558a5a9504d5a76f7bf428efedd55542234;hb=1a6ef830cdd01a9b7a8bbcfde8a51b7c430671a3;hpb=828b5b9ec7818c7047e96aebeb67f79837cbc793 diff --git a/Source/Animation/Skeleton.cpp b/Source/Animation/Skeleton.cpp index 1c88255..19150fb 100644 --- a/Source/Animation/Skeleton.cpp +++ b/Source/Animation/Skeleton.cpp @@ -111,7 +111,6 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) XYZ bounceness; const int numrepeats = 3; float groundlevel = .15; - int m; unsigned i; XYZ temp; XYZ terrainnormal; @@ -321,112 +320,110 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (longdead > 100) broken = 1; } - if (terrain.patchobjectnum[whichpatchx][whichpatchz]) - for (m = 0; m < terrain.patchobjectnum[whichpatchx][whichpatchz]; m++) { - unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; - if (k < Object::objects.size()) { - if (Object::objects[k]->possible) { - friction = Object::objects[k]->friction; - XYZ start = joints[i].realoldposition; - XYZ end = joints[i].position * (*scale) + *coords; - whichhit = Object::objects[k]->model.LineCheckPossible(&start, &end, &temp, &Object::objects[k]->position, &Object::objects[k]->yaw); - if (whichhit != -1) { - if (joints[i].label == groin && !joints[i].locked && joints[i].delay <= 0) { - joints[i].locked = 1; - joints[i].delay = 1; - if (!Tutorial::active || id == 0) { - emit_sound_at(landsound1, joints[i].position * (*scale) + *coords, 128.); - } - breaking = true; + for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) { + unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; + if (k < Object::objects.size()) { + if (Object::objects[k]->possible) { + friction = Object::objects[k]->friction; + XYZ start = joints[i].realoldposition; + XYZ end = joints[i].position * (*scale) + *coords; + whichhit = Object::objects[k]->model.LineCheckPossible(&start, &end, &temp, &Object::objects[k]->position, &Object::objects[k]->yaw); + if (whichhit != -1) { + if (joints[i].label == groin && !joints[i].locked && joints[i].delay <= 0) { + joints[i].locked = 1; + joints[i].delay = 1; + if (!Tutorial::active || id == 0) { + emit_sound_at(landsound1, joints[i].position * (*scale) + *coords, 128.); } + breaking = true; + } - if (joints[i].label == head && !joints[i].locked && joints[i].delay <= 0) { - joints[i].locked = 1; - joints[i].delay = 1; - if (!Tutorial::active || id == 0) { - emit_sound_at(landsound2, joints[i].position * (*scale) + *coords, 128.); - } + if (joints[i].label == head && !joints[i].locked && joints[i].delay <= 0) { + joints[i].locked = 1; + joints[i].delay = 1; + if (!Tutorial::active || id == 0) { + emit_sound_at(landsound2, joints[i].position * (*scale) + *coords, 128.); } + } - terrainnormal = DoRotation(Object::objects[k]->model.Triangles[whichhit].facenormal, 0, Object::objects[k]->yaw, 0) * -1; - if (terrainnormal.y > .8) - freefall = 0; - bounceness = terrainnormal * findLength(&joints[i].velocity) * (abs(normaldotproduct(joints[i].velocity, terrainnormal))); - if (findLengthfast(&joints[i].velocity) > findLengthfast(&joints[i].oldvelocity)) { - bounceness = 0; - joints[i].velocity = joints[i].oldvelocity; - } - if (!Tutorial::active || id == 0) - if (findLengthfast(&bounceness) > 4000 && breaking) { - Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(temp - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .4, .5, Random() % 360); - Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2); - breaking = false; - camerashake += .6; - - emit_sound_at(breaksound2, joints[i].position * (*scale) + *coords); - - addEnvSound(*coords, 64); - } - if (Object::objects[k]->type == treetrunktype) { - Object::objects[k]->rotx += joints[i].velocity.x * multiplier * .4; - Object::objects[k]->roty += joints[i].velocity.z * multiplier * .4; - Object::objects[k + 1]->rotx += joints[i].velocity.x * multiplier * .4; - Object::objects[k + 1]->roty += joints[i].velocity.z * multiplier * .4; - } - if (!joints[i].locked) - damage += findLengthfast(&bounceness) / 2500; - ReflectVector(&joints[i].velocity, &terrainnormal); - frictionness = abs(normaldotproduct(joints[i].velocity, terrainnormal)); - joints[i].velocity -= bounceness; - if (1 - friction * frictionness > 0) - joints[i].velocity *= 1 - friction * frictionness; - else - joints[i].velocity = 0; - if (findLengthfast(&bounceness) > 2500) { - Normalise(&bounceness); - bounceness = bounceness * 50; + terrainnormal = DoRotation(Object::objects[k]->model.Triangles[whichhit].facenormal, 0, Object::objects[k]->yaw, 0) * -1; + if (terrainnormal.y > .8) + freefall = 0; + bounceness = terrainnormal * findLength(&joints[i].velocity) * (abs(normaldotproduct(joints[i].velocity, terrainnormal))); + if (findLengthfast(&joints[i].velocity) > findLengthfast(&joints[i].oldvelocity)) { + bounceness = 0; + joints[i].velocity = joints[i].oldvelocity; + } + if (!Tutorial::active || id == 0) + if (findLengthfast(&bounceness) > 4000 && breaking) { + Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(temp - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .4, .5, Random() % 360); + Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2); + breaking = false; + camerashake += .6; + + emit_sound_at(breaksound2, joints[i].position * (*scale) + *coords); + + addEnvSound(*coords, 64); } - joints[i].velocity += bounceness * elasticity; - - - if (!joints[i].locked) - if (findLengthfast(&joints[i].velocity) < 1) { - joints[i].locked = 1; - } - if (findLengthfast(&bounceness) > 500) - Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, .5, .2); - joints[i].position = (temp - *coords) / (*scale) + terrainnormal * .005; - if (longdead > 100) - broken = 1; + if (Object::objects[k]->type == treetrunktype) { + Object::objects[k]->rotx += joints[i].velocity.x * multiplier * .4; + Object::objects[k]->roty += joints[i].velocity.z * multiplier * .4; + Object::objects[k + 1]->rotx += joints[i].velocity.x * multiplier * .4; + Object::objects[k + 1]->roty += joints[i].velocity.z * multiplier * .4; } + if (!joints[i].locked) + damage += findLengthfast(&bounceness) / 2500; + ReflectVector(&joints[i].velocity, &terrainnormal); + frictionness = abs(normaldotproduct(joints[i].velocity, terrainnormal)); + joints[i].velocity -= bounceness; + if (1 - friction * frictionness > 0) + joints[i].velocity *= 1 - friction * frictionness; + else + joints[i].velocity = 0; + if (findLengthfast(&bounceness) > 2500) { + Normalise(&bounceness); + bounceness = bounceness * 50; + } + joints[i].velocity += bounceness * elasticity; + + + if (!joints[i].locked) + if (findLengthfast(&joints[i].velocity) < 1) { + joints[i].locked = 1; + } + if (findLengthfast(&bounceness) > 500) + Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, .5, .2); + joints[i].position = (temp - *coords) / (*scale) + terrainnormal * .005; + if (longdead > 100) + broken = 1; } } } + } joints[i].realoldposition = joints[i].position * (*scale) + *coords; } } multiplier = tempmult; - if (terrain.patchobjectnum[whichpatchx][whichpatchz]) - for (m = 0; m < terrain.patchobjectnum[whichpatchx][whichpatchz]; m++) { - unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; - if (Object::objects[k]->possible) { - for (i = 0; i < 26; i++) { - //Make this less stupid - XYZ start = joints[jointlabels[whichjointstartarray[i]]].position * (*scale) + *coords; - XYZ end = joints[jointlabels[whichjointendarray[i]]].position * (*scale) + *coords; - whichhit = Object::objects[k]->model.LineCheckSlidePossible(&start, &end, &Object::objects[k]->position, &Object::objects[k]->yaw); - if (whichhit != -1) { - joints[jointlabels[whichjointendarray[i]]].position = (end - *coords) / (*scale); - for (unsigned j = 0; j < muscles.size(); j++) { - if ((muscles[j].parent1->label == whichjointstartarray[i] && muscles[j].parent2->label == whichjointendarray[i]) || (muscles[j].parent2->label == whichjointstartarray[i] && muscles[j].parent1->label == whichjointendarray[i])) - muscles[j].DoConstraint(spinny); - } + for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) { + unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; + if (Object::objects[k]->possible) { + for (i = 0; i < 26; i++) { + //Make this less stupid + XYZ start = joints[jointlabels[whichjointstartarray[i]]].position * (*scale) + *coords; + XYZ end = joints[jointlabels[whichjointendarray[i]]].position * (*scale) + *coords; + whichhit = Object::objects[k]->model.LineCheckSlidePossible(&start, &end, &Object::objects[k]->position, &Object::objects[k]->yaw); + if (whichhit != -1) { + joints[jointlabels[whichjointendarray[i]]].position = (end - *coords) / (*scale); + for (unsigned j = 0; j < muscles.size(); j++) { + if ((muscles[j].parent1->label == whichjointstartarray[i] && muscles[j].parent2->label == whichjointendarray[i]) || (muscles[j].parent2->label == whichjointstartarray[i] && muscles[j].parent1->label == whichjointendarray[i])) + muscles[j].DoConstraint(spinny); } } } } + } for (i = 0; i < joints.size(); i++) { switch (joints[i].label) {