}
}
+void Weapon::drop(XYZ v, XYZ tv, bool sethitsomething)
+{
+ owner = -1;
+ velocity = v;
+ tipvelocity = tv;
+ missed = 1;
+ if (sethitsomething) {
+ hitsomething = 0;
+ }
+ freetime = 0;
+ firstfree = 1;
+ physics = 1;
+}
+
int Weapons::Draw()
{
glAlphaFunc(GL_GREATER, 0.9);