#include "Folders.h"
#include <cstring>
+#include <unistd.h>
+#if PLATFORM_UNIX
#include <sys/stat.h>
+#include <sys/types.h>
+#include <pwd.h>
+#endif
+#if _WIN32
+#include <Windows.h>
+#include <WinBase.h>
+#endif
const std::string Folders::dataDir = DATADIR;
std::string Folders::getUserDataPath()
{
- std::string userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
+#ifdef _WIN32
+ return dataDir;
+#else
+ std::string userDataPath;
+#if (defined(__APPLE__) && defined(__MACH__))
+ const char* homePath = getHomeDirectory();
+ if (homePath == NULL) {
+ userDataPath = ".";
+ } else {
+ userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru";
+ }
+#else
+ userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
+#endif
makeDirectory(userDataPath);
return userDataPath;
+#endif
}
std::string Folders::getConfigFilePath()
{
- std::string configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
+#ifdef _WIN32
+ return dataDir + "/config.txt";
+#else
+ std::string configFolder;
+#if (defined(__APPLE__) && defined(__MACH__))
+ configFolder = getUserDataPath();
+#else
+ configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
+#endif
makeDirectory(configFolder);
return configFolder + "/config.txt";
+#endif
}
+#if PLATFORM_LINUX
/* Generic code for XDG ENVVAR test and fallback */
std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string fallback) {
- char* path = getenv(ENVVAR);
+ const char* path = getenv(ENVVAR);
std::string ret;
if((path != NULL) && (strlen(path) != 0)) {
ret = std::string(path) + "/lugaru";
} else {
- path = getenv("HOME");
+ path = getHomeDirectory();
if((path != NULL) && (strlen(path) != 0)) {
ret = std::string(path) + '/' + fallback + "/lugaru";
} else {
}
return ret;
}
+#endif
+
+#if PLATFORM_UNIX
+const char* Folders::getHomeDirectory()
+{
+ const char *homedir = getenv("HOME");
+ if (homedir != NULL)
+ return homedir;
+ struct passwd *pw = getpwuid(getuid());
+ if (pw != NULL)
+ return pw->pw_dir;
+ return NULL;
+}
+#endif
bool Folders::makeDirectory(std::string path) {
+#ifdef _WIN32
+ int status = CreateDirectory(path.c_str(), NULL);
+ if(status != 0) {
+ return true;
+ } else if(GetLastError() == ERROR_ALREADY_EXISTS) {
+ return true;
+ } else {
+ return false;
+ }
+#else
errno = 0;
int status = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
if (status == 0) {
} else {
return false;
}
+#endif
}