funpackf(tfile, "Bb", &c);
campaignName.append(1, c);
}
+ float fscore, fhighscore;
funpackf(tfile, "Bf", &(campaignProgress[campaignName].time));
- funpackf(tfile, "Bf", &(campaignProgress[campaignName].score));
+ funpackf(tfile, "Bf", &(fscore));
funpackf(tfile, "Bf", &(campaignProgress[campaignName].fasttime));
- funpackf(tfile, "Bf", &(campaignProgress[campaignName].highscore));
+ funpackf(tfile, "Bf", &(fhighscore));
+ campaignProgress[campaignName].score = fscore;
+ campaignProgress[campaignName].highscore = fhighscore;
int campaignchoicesmade, campaignchoice;
funpackf(tfile, "Bi", &campaignchoicesmade);
for (int j = 0; j < campaignchoicesmade; j++) {
funpackf(tfile, "Bf", &points);
for (int i = 0; i < 50; i++) {
- funpackf(tfile, "Bf", &(highscore[i]));
+ float fscore;
+ funpackf(tfile, "Bf", &(fscore));
funpackf(tfile, "Bf", &(fasttime[i]));
+ highscore[i] = fscore;
}
for (int i = 0; i < 60; i++) {
funpackf(tfile, "Bb", &(unlocked[i]));
fpackf(tfile, "Bb", it->first[j]);
}
fpackf(tfile, "Bf", it->second.time);
- fpackf(tfile, "Bf", it->second.score);
+ fpackf(tfile, "Bf", float(it->second.score));
fpackf(tfile, "Bf", it->second.fasttime);
- fpackf(tfile, "Bf", it->second.highscore);
+ fpackf(tfile, "Bf", float(it->second.highscore));
fpackf(tfile, "Bi", it->second.choices.size());
for (unsigned j = 0; j < it->second.choices.size(); j++) {
fpackf(tfile, "Bi", it->second.choices[j]);
fpackf(tfile, "Bf", points);
for (unsigned j = 0; j < 50; j++) {
- fpackf(tfile, "Bf", highscore[j]);
+ fpackf(tfile, "Bf", float(highscore[j]));
fpackf(tfile, "Bf", fasttime[j]);
}
for (unsigned j = 0; j < 60; j++) {
campaignProgress[currentCampaign].time = 0;
}
-void Account::winCampaignLevel(int choice, float score, float time)
+void Account::winCampaignLevel(int choice, int score, float time)
{
campaignProgress[currentCampaign].choices.push_back(choice);
setCampaignScore(campaignProgress[currentCampaign].score + score);
campaignProgress[currentCampaign].time = time;
}
-void Account::winLevel(int level, float score, float time)
+void Account::winLevel(int level, int score, float time)
{
if (!devtools) {
if (score > highscore[level]) {