Person::players[1]->num_weapons = 1;
Person::players[1]->weaponids[0] = 0;
- if (Person::players[0]->weaponactive != -1) {
+ if (Person::players[0]->hasWeapon()) {
weapons[Person::players[0]->weaponids[Person::players[0]->weaponactive]].setType(staff);
} else {
weapons[0].setType(staff);
}
break;
case 41:
- if (Person::players[0]->weaponactive == -1 && Person::players[0]->num_weapons > 0) {
+ if (!Person::players[0]->hasWeapon() && Person::players[0]->num_weapons > 0) {
success = 1;
}
break;