Texture():
isSkin(false), skinsize(0), arraySize(0),
fileName(""), id(0), mipmap(false), hasalpha(false), array(NULL) { }
- ~Texture() {
- free(array);
- }
+ ~Texture();
Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha):
isSkin(false), skinsize(0), arraySize(0), array(NULL),
fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { }