using namespace std;
-extern TGAImageRec texture;
+extern ImageRec texture;
extern bool trilinear;
{
//load image into 'texture' global var
if (!skindata) {
- unsigned char filenamep[256];
- CopyCStringToPascal(ConvertFileName(filename.c_str()), filenamep);
- upload_image(filenamep, hasAlpha);
+ upload_image(ConvertFileName(filename.c_str()));
}
skinsize = texture.sizeX;
}
-
-
void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha)
{
destroy();