LOG(std::string("Loading font texture...") + fileName);
FontTexture.load(fileName, false, false);
- /*
- //Load Image
- //LoadTGA( fileName );
- unsigned char fileNamep[256];
- CopyCStringToPascal(fileName,fileNamep);
- //Load Image
- upload_image( fileNamep ,1);
-
- //Is it valid?
- if(1==1){
- //Alpha channel?
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!FontTexture)glGenTextures( 1, &FontTexture );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, FontTexture);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
- }
- */
if (base) {
glDeleteLists(base, 512);
base = 0;
if (base) {
glDeleteLists(base, 512);
base = 0;
- //LOG("Font already created...");
- //return;
}
-//base=glGenLists(256); // Creating 256 Display Lists
base = glGenLists(512); // Creating 256 Display Lists
FontTexture.bind();
for (loop = 0; loop < 512; loop++) { // Loop Through All 256 Lists