#include "Quaternions.h"
#include "Texture.h"
-#define max_terrain_size 256
-#define curr_terrain_size size
-#define subdivision 64
-#define max_patch_elements (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
+#define max_terrain_size 256
+#define curr_terrain_size size
+#define subdivision 64
+#define max_patch_elements (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
#define allfirst 0
#define mixed 1
Texture bodyprinttexture;
Texture breaktexture;
Texture terraintexture;
- short size;
+ short size;
int patchobjectnum[subdivision][subdivision];
int patchobjects[subdivision][subdivision][300];