void Terrain::UpdateTransparencyother(int whichx, int whichy)
{
- static XYZ vertex;
static int i, j, a, b, c, d, patch_size, stepsize;
patch_size = size / subdivision;
float Terrain::getHeight(float pointx, float pointz)
{
static int tilex, tiley;
- static XYZ startpoint, endpoint, intersect, triangle[3], average;
+ static XYZ startpoint, endpoint, intersect, triangle[3];
pointx /= scale;
pointz /= scale;