triangles[2].z=j;
intersecting=LineFacet(p1,p2,triangles[0],triangles[1],triangles[2],&point);
- distance=findDistancefast(&p1,&point);
+ distance=distsq(&p1,&point);
if((distance<olddistance||firstintersecting==-1)&&intersecting==1){olddistance=distance; firstintersecting=1; *p=point;}
triangles[0].x=i+1;
triangles[2].z=j+1;
intersecting=LineFacet(p1,p2,triangles[0],triangles[1],triangles[2],&point);
- distance=findDistancefast(&p1,&point);
+ distance=distsq(&p1,&point);
if((distance<olddistance||firstintersecting==-1)&&intersecting==1){olddistance=distance; firstintersecting=1; *p=point;}
}
}
vertex.x=i*scale;
vertex.z=j*scale;
vertex.y=heightmap[i][j]*scale;
- distance=findDistancefast(&viewer,&vertex);
+ distance=distsq(&viewer,&vertex);
if(distance>viewdistsquared)distance=viewdistsquared;
colors[i][j][3]=(viewdistsquared-(distance-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
}
vertex.x=i*scale;
vertex.z=j*scale;
vertex.y=heightmap[i][j]*scale;
- distance=findDistancefast(&viewer,&vertex);
+ distance=distsq(&viewer,&vertex);
if(distance>viewdistsquared)distance=viewdistsquared;
colors[i][j][3]=(viewdistsquared-(distance-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
}
terrainpoint.x=i*patch_size+(patch_size)/2;
terrainpoint.y=viewer.y;//heightmap[i][j]*scale;
terrainpoint.z=j*patch_size+(patch_size)/2;
- distance[i][j]=findDistancefast(&viewer,&terrainpoint);
+ distance[i][j]=distsq(&viewer,&terrainpoint);
}
}
}
}
}
if(decaltype[i]==shadowdecal||decaltype[i]==shadowdecalpermanent){
- distancemult=(viewdistsquared-(findDistancefast(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
+ distancemult=(viewdistsquared-(distsq(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
if(distancemult>=1)glColor4f(1,1,1,decalopacity[i]);
if(distancemult<1)glColor4f(1,1,1,decalopacity[i]*distancemult);
}
if(decaltype[i]==footprintdecal||decaltype[i]==bodyprintdecal){
- distancemult=(viewdistsquared-(findDistancefast(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
+ distancemult=(viewdistsquared-(distsq(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
if(distancemult>=1){
glColor4f(1,1,1,decalopacity[i]);
if(decalalivetime[i]>3)glColor4f(1,1,1,decalopacity[i]*(5-decalalivetime[i])/2);
}
}
if((decaltype[i]==blooddecal||decaltype[i]==blooddecalfast||decaltype[i]==blooddecalslow)){
- distancemult=(viewdistsquared-(findDistancefast(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
+ distancemult=(viewdistsquared-(distsq(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
if(distancemult>=1){
glColor4f(decalbrightness[i],decalbrightness[i],decalbrightness[i],decalopacity[i]);
if(decalalivetime[i]<4)glColor4f(decalbrightness[i],decalbrightness[i],decalbrightness[i],decalopacity[i]*decalalivetime[i]*.25);