#include "GL/gl.h"
#else
#include "gamegl.h"
-// #include "MoreFilesX.h"
#endif
-//#include <stdbool.h>
-//#include <QuickTime.h>
-
/**> DATA STRUCTURES <**/
-typedef struct TGAImageRec {
+typedef struct ImageRec {
GLubyte *data; // Image Data (Up To 32 Bits)
GLuint bpp; // Image Color Depth In Bits Per Pixel.
GLuint sizeX;
GLuint sizeY;
-} TGAImageRec;
+} ImageRec;
-bool upload_image(const unsigned char* filePath, bool hasalpha);
+bool upload_image(const char* filePath);
#endif