}
lasttype = sprites[i]->type;
lastspecial = sprites[i]->special;
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glTranslatef(sprites[i]->position.x, sprites[i]->position.y, sprites[i]->position.z);
if ((sprites[i]->type == flamesprite || sprites[i]->type == weaponflamesprite || sprites[i]->type == weaponshinesprite)) {