glPopMatrix();
}
tempmult = multiplier;
- for (unsigned i = sprites.size() - 1; i >= 0; i--) {
+ for (int i = sprites.size() - 1; i >= 0; i--) {
multiplier = tempmult;
if (sprites[i]->type != snowsprite) {
sprites[i]->position += sprites[i]->velocity * multiplier;
DeleteSprite(i);
}
if (check)
- for (unsigned i = sprites.size() - 1; i >= 0; i--) {
+ for (int i = sprites.size() - 1; i >= 0; i--) {
sprites[i]->oldposition = sprites[i]->position;
}
glAlphaFunc(GL_GREATER, 0.0001);