float rotationpoint;
int whichtri;
- for (j = 0; j < numplayers; j++) {
+ for (j = 0; j < Person::players.size(); j++) {
if (!spritehit && Person::players[j]->dead && sprites[i]->alivetime > .1) {
where = sprites[i]->oldposition;
where -= Person::players[j]->coords;