]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Skeleton.cpp
Cleanning up Sprite class. More can be done, but it's already prettier.
[lugaru.git] / Source / Skeleton.cpp
index 9bdd4cea0dcf6ac3bbbb0643395c0d4a272d83a1..878bcbe13511cc6ec54d317c146abe447246c94a 100644 (file)
@@ -31,7 +31,6 @@ extern Terrain terrain;
 extern OPENAL_SAMPLE   *samp[100];
 extern int channels[100];
 extern Objects objects;
-extern Sprites sprites;
 extern int environment;
 extern float terraindetail;
 extern float camerashake;
@@ -329,7 +328,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                        }
                        if(findLengthfast(&bounceness)>4000&&breaking){
                        objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.rotation[k],0),.4,.5,Random()%360);
-                       sprites.MakeSprite(cloudsprite, headpos*(*scale)+*coords,joints[jointlabels[head]].velocity*.06, 1,1,1, 4, .2);
+                       Sprite::MakeSprite(cloudsprite, headpos*(*scale)+*coords,joints[jointlabels[head]].velocity*.06, 1,1,1, 4, .2);
                        breaking=0;
                        camerashake+=.6;
 
@@ -375,7 +374,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                        joints[jointlabels[head]].locked=1;
                        //joints[jointlabels[head]].velocity*=3;
                        }
-                       if(findLengthfast(&bounceness)>500)sprites.MakeSprite(cloudsprite, headpos*(*scale)+*coords,joints[jointlabels[head]].velocity*.06, 1,1,1, .5, .2);
+                       if(findLengthfast(&bounceness)>500)Sprite::MakeSprite(cloudsprite, headpos*(*scale)+*coords,joints[jointlabels[head]].velocity*.06, 1,1,1, .5, .2);
                        joints[jointlabels[head]].position=(temp-*coords)/(*scale)+(startheadpos-headpos)+terrainnormal*.005;
                        if(longdead>100)broken=1;
                        }
@@ -466,8 +465,8 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                if(tutoriallevel!=1||id==0)
                                                        if(findLengthfast(&bounceness)>8000&&breaking){
                                                                objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.rotation[k],0),.4,.5,Random()%360);
-                                                               sprites.MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 4, .2);
-                                                               //sprites.MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 1, .2);
+                                                               Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 4, .2);
+                                                               //Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 1, .2);
                                                                breaking=0;
                                                                camerashake+=.6;
 
@@ -508,19 +507,19 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
 
                                                        if(environment==snowyenvironment&&findLengthfast(&bounceness)>500&&terrain.getOpacity(joints[i].position.x*(*scale)+coords->x,joints[i].position.z*(*scale)+coords->z)<.2){
                                                                terrainlight=terrain.getLighting(joints[i].position.x*(*scale)+coords->x,joints[i].position.z*(*scale)+coords->z);
-                                                               sprites.MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
+                                                               Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7);
                                                                if(detail==2)terrain.MakeDecal(bodyprintdecal, joints[i].position*(*scale)+*coords,.4,.4,0);
                                                        }
                                                        else if(environment==desertenvironment&&findLengthfast(&bounceness)>500&&terrain.getOpacity(joints[i].position.x*(*scale)+coords->x,joints[i].position.z*(*scale)+coords->z)<.2){
                                                                terrainlight=terrain.getLighting(joints[i].position.x*(*scale)+coords->x,joints[i].position.z*(*scale)+coords->z);
-                                                               sprites.MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
+                                                               Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7);
                                                        }
 
                                                        else if(environment==grassyenvironment&&findLengthfast(&bounceness)>500&&terrain.getOpacity(joints[i].position.x*(*scale)+coords->x,joints[i].position.z*(*scale)+coords->z)<.2){
                                                                terrainlight=terrain.getLighting(joints[i].position.x*(*scale)+coords->x,joints[i].position.z*(*scale)+coords->z);
-                                                               sprites.MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
+                                                               Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5);
                                                        }
-                                                       else if(findLengthfast(&bounceness)>500)sprites.MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, terrainlight.x,terrainlight.y,terrainlight.z, .5, .2);
+                                                       else if(findLengthfast(&bounceness)>500)Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, terrainlight.x,terrainlight.y,terrainlight.z, .5, .2);
 
 
                                                        joints[i].position.y=(terrain.getHeight(joints[i].position.x*(*scale)+coords->x,joints[i].position.z*(*scale)+coords->z)+groundlevel-coords->y)/(*scale);
@@ -585,7 +584,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                                if(tutoriallevel!=1||id==0)
                                                                                        if(findLengthfast(&bounceness)>4000&&breaking){
                                                                                                objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.rotation[k],0),.4,.5,Random()%360);
-                                                                                               sprites.MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 4, .2);
+                                                                                               Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 4, .2);
                                                                                                breaking=0;
                                                                                                camerashake+=.6;
 
@@ -624,8 +623,8 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                                                pos.x+=float(abs(Random()%100)-50)/100*objects.scale[k]*5;
                                                                                                pos.y+=float(abs(Random()%100)-50)/100*objects.scale[k]*15;
                                                                                                pos.z+=float(abs(Random()%100)-50)/100*objects.scale[k]*5;
-                                                                                               sprites.MakeSprite(splintersprite, pos,tempvel*.5, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
-                                                                                               sprites.special[sprites.numsprites-1]=1;
+                                                                                               Sprite::MakeSprite(splintersprite, pos,tempvel*.5, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
+                                                                                               Sprite::special[Sprite::numsprites-1]=1;
                                                                                                }*/
                                                                                                objects.rotx[k]+=joints[i].velocity.x*multiplier*.4;
                                                                                                objects.roty[k]+=joints[i].velocity.z*multiplier*.4;
@@ -650,7 +649,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                                                        joints[i].locked=1;
                                                                                                        //joints[i].velocity*=3;
                                                                                                }
-                                                                                               if(findLengthfast(&bounceness)>500)sprites.MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, .5, .2);
+                                                                                               if(findLengthfast(&bounceness)>500)Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, .5, .2);
                                                                                                joints[i].position=(temp-*coords)/(*scale)+terrainnormal*.005;
                                                                                                if(longdead>100)broken=1;
                                                                        }