XYZ bounceness;
const int numrepeats = 3;
float groundlevel = .15;
- int i, j, k, l, m;
+ int i, j, k, m;
XYZ temp;
XYZ terrainnormal;
int whichhit;
int parentID;
FILE *tfile;
float lSize;
- int i, j, tempmuscle;
-
- int newload;
+ int i, j;
int edit;
LOGFUNC;
-
- newload = 0;
-
num_models = 7;
// load various models
}
// read num_muscles
- tempmuscle = num_muscles;
funpackf(tfile, "Bi", &num_muscles);
// allocate memory
delete [] muscles; //dealloc2(muscles);
muscles = (Muscle*)new Muscle[num_muscles]; //malloc(sizeof(Muscle)*num_muscles);
- newload = 1;
-
// for each muscle...
for (i = 0; i < num_muscles; i++) {
// read info
- tempmuscle = muscles[i].numvertices;
funpackf(tfile, "Bf Bf Bf Bf Bf Bi Bi", &muscles[i].length, &muscles[i].targetlength, &muscles[i].minlength, &muscles[i].maxlength, &muscles[i].strength, &muscles[i].type, &muscles[i].numvertices);
// allocate memory for vertices
fseek(tfile, lSize, SEEK_CUR);
// read numverticeslow
- tempmuscle = muscles[i].numverticeslow;
funpackf(tfile, "Bi", &muscles[i].numverticeslow);
if (muscles[i].numverticeslow) {
fseek(tfile, lSize, SEEK_CUR);
// read numverticesclothes
- tempmuscle = muscles[i].numverticesclothes;
funpackf(tfile, "Bi", &muscles[i].numverticesclothes);
// read verticesclothes