throwkey = SDL_SCANCODE_Q;
attackkey = MOUSEBUTTON1;
consolekey = SDL_SCANCODE_GRAVE;
+
+ newdetail = detail;
}
void SaveSettings()
opstream << stereoseparation;
opstream << "\nStereoReverse:\n";
opstream << stereoreverse;
+ opstream << "\n";
opstream.close();
}
if (screenheight < 0)
screenheight = 768;
+ newdetail = detail;
return true;
}