musictoggle = 1;
trilinear = 1;
gamespeed = 1;
- difficulty = 1;
damageeffects = 0;
texttoggle = 1;
alwaysblur = 0;
if (oldgamespeed == 0)
oldgamespeed = 1;
opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
opstream << "\nDamage effects(blackout, doublevision):\n";
opstream << damageeffects;
opstream << "\nText:\n";
gamespeed = 1;
oldgamespeed = 1;
}
- } else if ( !strncmp(setting, "Difficulty", 10) ) {
- ipstream >> difficulty;
} else if ( !strncmp(setting, "Damage effects", 14) ) {
ipstream >> damageeffects;
} else if ( !strncmp(setting, "Text", 4) ) {