// This function returns a pointer array which first index indicates
// the number of intersection point, followed by coordinate pairs.
- static float x , y , z;
- static float a, b, c, mu, i ;
+ //~ static float x , y , z;
+ static float a, b, c, /*mu,*/ i ;
if(x1>x3+r&&x2>x3+r)return(0);
if(x1<x3-r&&x2<x3-r)return(0);
// This function returns a pointer array which first index indicates
// the number of intersection point, followed by coordinate pairs.
- static float x , y , z;
- static float a, b, c, mu, i ;
+ //~ static float x , y , z;
+ static float a, b, c, /*mu,*/ i ;
if(p1->x>p3->x+*r&&p2->x>p3->x+*r)return(0);
if(p1->x<p3->x-*r&&p2->x<p3->x-*r)return(0);