bool immobile;
float velspeed;
- float targetrotation;
+ float targetyaw;
float targetrot;
float rot;
float oldrot;
- float lookrotation;
- float lookrotation2;
- float rotation;
- float rotation2;
- float lowrotation;
+ float lookyaw;
+ float lookpitch;
+ float yaw;
+ float pitch;
+ float lowyaw;
float tilt;
float targettilt;
float tilt2;
int direction;
float texupdatedelay;
- float headrotation,headrotation2;
- float targetheadrotation,targetheadrotation2;
+ float headyaw,headpitch;
+ float targetheadyaw,targetheadpitch;
bool onterrain;
bool pause;