#define rabbittype 0
#define wolftype 1
-struct Person
+class Person
{
+ public:
int whichpatchx;
int whichpatchz;
void Puff(int whichlabel);
void FootLand(int which, float opacity);
void DoStuff();
+ Joint& getJointFor(int);
+ void setAnimation(int);
void DoAnimations();
void RagDoll(bool checkcollision);
};