XYZ realoldcoords;
XYZ oldcoords;
XYZ coords;
- XYZ originalcoords;
XYZ velocity;
XYZ proportionhead;
float jumppower;
bool onground;
- int madskills;
int wentforweapon;
bool calcrot;
- bool backwardsanim;
-
XYZ facing;
float bleeding;
float aiupdatedelay;
float losupdatedelay;
int ally;
- XYZ movetarget;
float collide;
float collided;
float avoidcollided;
float weaponmissdelay;
float highreversaldelay;
float lowreversaldelay;
- float nocollidedelay;
int creature;
bool onfire;
float onfiredelay;
float burnt;
- float fireduration;
float flamedelay;
- float updatestuffdelay;
int playerdetail;
XYZ waypoints[90];
int waypointtype[90];
float pausetime;
- bool hastempwaypoint;
- XYZ tempwaypoint;
XYZ headtarget;
float interestdelay;
int lastpathfindpoint2;
int lastpathfindpoint3;
int lastpathfindpoint4;
- bool onpath;
int waypoint;
- bool jumppath;
XYZ lastseen;
float lastseentime;
int whichskin;
bool rabbitkickragdoll;
- XYZ averageloc;
- XYZ oldaverageloc;
-
Animation tempanimation;
float occluded;