]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Person.cpp
Cleanning up Sprite class. More can be done, but it's already prettier.
[lugaru.git] / Source / Person.cpp
index d1ac29f591e27a9b884e11945facdcfa0b4cd8c9..cf4a6fbcac35bc34b8fb34b7b10d23166a18c507 100644 (file)
@@ -30,7 +30,6 @@ extern int channels[100];
 extern Terrain terrain;
 extern float gravity;
 extern int environment;
-extern Sprites sprites;
 extern int detail;
 extern FRUSTUM frustum;
 extern XYZ viewer;
@@ -202,7 +201,7 @@ void Person::CatchFire(){
                if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
                if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
                if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
-               sprites.MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
+               Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
        }
 
        onfiredelay=0.5;
@@ -435,36 +434,33 @@ void Person::DoBlood(float howmuch,int which){
                                if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
                                if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
                                if(skeleton.free){
-                                       sprites.MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
-                                       sprites.MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
+                                       Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
+                                       Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
                                }
                                if(!skeleton.free){
-                                       sprites.MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
-                                       sprites.MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
+                                       Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
+                                       Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
                                }
                        }
                        if(Random()%2==0)
                                for(int i=0;i<3;i++){
                                        if(Random()%2!=0){
                                                bloodvel=0;
-                                               if(!skeleton.free){
+                                               if(skeleton.free) {
+                                                       bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
+                                                       bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
+                                               } else {
                                                        bloodvel.z=10;
                                                        bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
+                                                       bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
                                                }
-                                               if(skeleton.free){
-                                                       bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
-                                               }
-                                               if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
-                                               if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
                                                bloodvel*=.2;
                                                if(skeleton.free){
-                                                       sprites.MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
-                                                       sprites.special[sprites.numsprites-1]=3;
-                                               }
-                                               if(!skeleton.free){
-                                                       sprites.MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
-                                                       sprites.special[sprites.numsprites-1]=3;
+                                                       Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
+                                               } else {
+                                                       Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
                                                }
+                                               Sprite::setLastSpriteSpecial(3);
                                        }
                                }
                }
@@ -478,16 +474,16 @@ void Person::DoBlood(float howmuch,int which){
                                        bleedxint=abs(Random()%512);
                                        bleedyint=abs(Random()%512);
                                }
-                               if(creature==wolftype)
-                                       while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
-                                               bleedxint=abs(Random()%512);
-                                               bleedyint=abs(Random()%512);
-                                       }
-                                       bleedy=bleedxint;
-                                       bleedx=bleedyint;
-                                       bleedy/=realtexdetail;
-                                       bleedx/=realtexdetail;
-                                       direction=abs(Random()%2)*2-1;
+                       if(creature==wolftype)
+                               while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
+                                       bleedxint=abs(Random()%512);
+                                       bleedyint=abs(Random()%512);
+                               }
+                       bleedy=bleedxint;
+                       bleedx=bleedyint;
+                       bleedy/=realtexdetail;
+                       bleedx/=realtexdetail;
+                       direction=abs(Random()%2)*2-1;
                }
 
        }
@@ -562,12 +558,12 @@ void Person::DoBloodBig(float howmuch,int which){
                                        if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
                                        if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
                                        if(skeleton.free){
-                                               sprites.MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
-                                               sprites.MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
+                                               Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
+                                               Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
                                        }
                                        if(!skeleton.free){
-                                               sprites.MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
-                                               sprites.MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
+                                               Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
+                                               Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
                                        }
                                }
                        }
@@ -789,12 +785,12 @@ bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
                                        if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
                                        if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
                                        if(skeleton.free){
-                                               sprites.MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
-                                               sprites.MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
+                                               Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
+                                               Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
                                        }
                                        if(!skeleton.free){
-                                               sprites.MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
-                                               sprites.MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
+                                               Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
+                                               Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
                                        }
                                }
                        }
@@ -1385,9 +1381,9 @@ void Person::DoDamage(float howmuch){
                        flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
                        flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
                        flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
-                       sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
-                       sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
-                       sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+                       Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+                       Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
+                       Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
                }
 
                float gLoc[3];
@@ -1707,7 +1703,7 @@ void Person::FootLand(int which, float opacity){
                        if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
                        if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
                        //footpoint.y=coords.y;
-                       if(findDistancefast(&footpoint,&viewer))sprites.MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
+                       if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
                }
                else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
                        footvel=velocity/5;
@@ -1716,7 +1712,7 @@ void Person::FootLand(int which, float opacity){
                        if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
                        footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
                        terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
-                       if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
+                       if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
                        if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,rotation);
                }
                else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
@@ -1726,7 +1722,7 @@ void Person::FootLand(int which, float opacity){
                        if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
                        footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
                        terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
-                       if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
+                       if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
                }
                else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
                        footvel=velocity/5;
@@ -1735,7 +1731,7 @@ void Person::FootLand(int which, float opacity){
                        if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
                        footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
                        terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
-                       if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
+                       if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
                        if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,rotation);
                }
                else if(isLanding()||targetanimation==jumpupanim||isLandhard())
@@ -1745,7 +1741,7 @@ void Person::FootLand(int which, float opacity){
                        if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
                        if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
                        //footpoint.y=coords.y;
-                       if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)sprites.MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
+                       if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
                }
 }
 
@@ -1754,7 +1750,7 @@ void Person::Puff(int whichlabel){
 
        footvel=0;
        footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,rotation,0)*scale+coords;
-       sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
+       Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
 }
 
 
@@ -2306,7 +2302,7 @@ void      Person::DoAnimations(){
                                                                                                                footpoint=weapons.position[i];
                                                                                                                if(victim->weaponstuck!=-1){
                                                                                                                        if(victim->weaponids[victim->weaponstuck]==i){
-                                                                                                                               if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+                                                                                                                               if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
                                                                                                                                weapons.bloody[i]=2;
                                                                                                                                weapons.blooddrip[i]=5;
                                                                                                                                victim->weaponstuck=-1;
@@ -3043,7 +3039,7 @@ void      Person::DoAnimations(){
                                                                                                relative.y=10;
                                                                                                Normalise(&relative);
                                                                                                //victim->Puff(abdomen);
-                                                                                               if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+                                                                                               if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
 
                                                                                                if(victim->bloodloss<victim->damagetolerance){
                                                                                                        victim->bloodloss+=1000;
@@ -3320,16 +3316,16 @@ void    Person::DoAnimations(){
                                                                                                footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
                                                                                        }
                                                                                        if(tutoriallevel!=1){
-                                                                                               if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
+                                                                                               if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
                                                                                                footvel=DoRotation(facing,0,90,0)*.8;
                                                                                                //footvel.y-=.3;
-                                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
-                                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
+                                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
+                                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
                                                                                        }
                                                                                        if(tutoriallevel==1){
-                                                                                               sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
+                                                                                               Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
                                                                                        }
                                                                                        victim->DoDamage(damagemult*0);
                                                                                }
@@ -3390,13 +3386,13 @@ void    Person::DoAnimations(){
                                                                                                if(!skeleton.free){
                                                                                                        footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
                                                                                                }
-                                                                                               if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
+                                                                                               if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
                                                                                                footvel=DoRotation(facing,0,90,0)*.8;
                                                                                                footvel.y-=.3;
-                                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
-                                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
+                                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
+                                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
                                                                                        }
                                                                                }
                                                                                else {
@@ -4153,17 +4149,17 @@ void    Person::DoAnimations(){
                                                                                        bloodvel.z=20;
                                                                                        bloodvel.y=5;
                                                                                        bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
-                                                                                       sprites.MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
+                                                                                       Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
                                                                                        */
                                                                                        XYZ footvel,footpoint;
                                                                                        footvel=0;
                                                                                        footpoint=weapons.tippoint[weaponids[0]];
-                                                                                       if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
+                                                                                       if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
                                                                                        footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
-                                                                                       sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                                       sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                                       sprites.MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
-                                                                                       sprites.MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
+                                                                                       Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                                       Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                                       Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
+                                                                                       Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
                                                                                        victim->DoBloodBig(200,195);
                                                                                        if(id==0){
                                                                                                bonus=tracheotomy;
@@ -4182,12 +4178,12 @@ void    Person::DoAnimations(){
                                                                                        XYZ footvel,footpoint;
                                                                                        footvel=0;
                                                                                        footpoint=weapons.tippoint[weaponids[0]];
-                                                                                       if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
+                                                                                       if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
                                                                                        footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
-                                                                                       sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                                       sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                                       sprites.MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
-                                                                                       sprites.MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
+                                                                                       Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                                       Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                                       Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
+                                                                                       Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
 
                                                                                }
                                                                                victim->bloodloss+=10000;
@@ -4240,12 +4236,12 @@ void    Person::DoAnimations(){
                                                                                XYZ footvel,footpoint;
                                                                                footvel=0;
                                                                                footpoint=weapons.tippoint[weaponids[0]];
-                                                                               if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
+                                                                               if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
                                                                                footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
-                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
-                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
+                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
+                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
                                                                        }
                                                                }
 
@@ -4262,12 +4258,12 @@ void    Person::DoAnimations(){
                                                                                XYZ footvel,footpoint;
                                                                                footvel=0;
                                                                                footpoint=(weapons.tippoint[weaponids[0]]+weapons.position[weaponids[0]])/2;
-                                                                               if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
+                                                                               if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
                                                                                footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
-                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
-                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
+                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
+                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
                                                                                victim->DoBloodBig(200,180);
                                                                                victim->DoBloodBig(200,215);
                                                                                victim->bloodloss+=10000;
@@ -4314,12 +4310,12 @@ void    Person::DoAnimations(){
                                                                                XYZ footvel,footpoint;
                                                                                footvel=0;
                                                                                footpoint=weapons.tippoint[weaponids[0]];
-                                                                               if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
+                                                                               if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
                                                                                footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
-                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                               sprites.MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
-                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
-                                                                               sprites.MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
+                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                               Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
+                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
+                                                                               Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
                                                                        }
                                                                }
 
@@ -5098,7 +5094,7 @@ void      Person::DoStuff(){
                if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
                if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
                if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
-               sprites.MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+               Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
        }
 
        while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
@@ -5108,7 +5104,7 @@ void      Person::DoStuff(){
                if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
                if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
                if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
-               sprites.MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
+               Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
        }
 
        if(bleeding>0){
@@ -5135,8 +5131,8 @@ void      Person::DoStuff(){
                        }
                        if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
                        if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
-                       if(skeleton.free)sprites.MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
-                       if(!skeleton.free)sprites.MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
+                       if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
+                       if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
                        neckspurtparticledelay=.05;
                }
                if(neckspurtdelay<0){
@@ -5154,8 +5150,8 @@ void      Person::DoStuff(){
                                bloodvel=0;
                                if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
                                if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
-                               if(skeleton.free)sprites.MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
-                               if(!skeleton.free)sprites.MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
+                               if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
+                               if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
                        }
                }
                /*if(id==0){
@@ -5381,7 +5377,7 @@ void      Person::DoStuff(){
                                if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords;
                                if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
                                if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
-                               sprites.MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
+                               Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
                        }
                }
 
@@ -6133,8 +6129,8 @@ void      Person::DoStuff(){
                                                                                        pos.x+=float(abs(Random()%100)-50)/200;
                                                                                        pos.y+=float(abs(Random()%100)-50)/200;
                                                                                        pos.z+=float(abs(Random()%100)-50)/200;
-                                                                                       sprites.MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
-                                                                                       sprites.special[sprites.numsprites-1]=1;
+                                                                                       Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
+                                                                                       Sprite::setLastSpriteSpecial(1);
                                                                                }
                                                                                howmany=findLength(&velocity)*4;
                                                                                if(detail==2)
@@ -6148,8 +6144,8 @@ void      Person::DoStuff(){
                                                                                                        pos.x+=float(abs(Random()%100)-50)/200;
                                                                                                        pos.y+=float(abs(Random()%100)-50)/200;
                                                                                                        pos.z+=float(abs(Random()%100)-50)/200;
-                                                                                                       sprites.MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
-                                                                                                       sprites.special[sprites.numsprites-1]=2;
+                                                                                                       Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
+                                                                                                       Sprite::setLastSpriteSpecial(2);
                                                                                                }
                                                        }
                                                        objects.rotx[i]+=velocity.x*multiplier*6;
@@ -6205,8 +6201,8 @@ void      Person::DoStuff(){
                                                                                                pos.x+=float(abs(Random()%100)-50)/150;
                                                                                                pos.y+=float(abs(Random()%100)-50)/150;
                                                                                                pos.z+=float(abs(Random()%100)-50)/150;
-                                                                                               sprites.MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
-                                                                                               sprites.special[sprites.numsprites-1]=1;
+                                                                                               Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
+                                                                                               Sprite::setLastSpriteSpecial(1);
                                                                                        }
                                                                                        howmany=findLength(&velocity)*4;
                                                                                        if(detail==2)
@@ -6221,8 +6217,8 @@ void      Person::DoStuff(){
                                                                                                                pos.x+=float(abs(Random()%100)-50)/150;
                                                                                                                pos.y+=float(abs(Random()%100)-50)/150;
                                                                                                                pos.z+=float(abs(Random()%100)-50)/150;
-                                                                                                               sprites.MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
-                                                                                                               sprites.special[sprites.numsprites-1]=2;
+                                                                                                               Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
+                                                                                                               Sprite::setLastSpriteSpecial(2);
                                                                                                        }
                                                                }
                                                                objects.messedwith[i]=.5;
@@ -7299,12 +7295,12 @@ int Person::DrawSkeleton(){
                        }
                        if(playerdetail){
                                if(!showpoints){
-                                       if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(sprites.cloudimpacttexture);
+                                       if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
                                        else skeleton.drawmodel.draw();
                                }
                        }
                        if(!playerdetail){
-                               if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(sprites.cloudimpacttexture);
+                               if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
                                else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
                        }
 
@@ -7328,12 +7324,12 @@ int Person::DrawSkeleton(){
                                                glTranslatef(smoketex*.6,0,0);
                                                if(playerdetail){
                                                        if(!showpoints){
-                                                               if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(sprites.cloudimpacttexture);
+                                                               if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
                                                                else skeleton.drawmodel.draw();
                                                        }
                                                }
                                                if(!playerdetail){
-                                                       if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(sprites.cloudimpacttexture);
+                                                       if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
                                                        else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
                                                }
                                }