Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
}
+Joint& Person::getJointFor(int bodypart) {
+ return skeleton.joints[skeleton.jointlabels[bodypart]];
+}
+
+void Person::setAnimation(int animation) {
+ targetanimation=animation;
+ targetframe=0;
+ target=0;
+}
void Person::DoAnimations(){
if(!skeleton.free){