]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Person.cpp
Moved as much as possible init in Person constructor
[lugaru.git] / Source / Person.cpp
index 59f3e0654e1745213834594265c75dde24c48f9b..3729c4f6ebc3c31895da0956a59698b398cb1413 100644 (file)
@@ -25,6 +25,8 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Sounds.h"
 #include "Awards.h"
 #include "Game.h"
+#include "Dialog.h"
+#include "Utils/Folders.h"
 
 extern float multiplier;
 extern Terrain terrain;
@@ -65,8 +67,6 @@ extern float damagedealt;
 extern int hostile;
 extern float hostiletime;
 
-extern int indialogue;
-
 extern bool gamestarted;
 
 std::vector<std::shared_ptr<Person>> Person::players(1, std::shared_ptr<Person>(new Person()));
@@ -74,10 +74,10 @@ std::vector<std::shared_ptr<Person>> Person::players(1, std::shared_ptr<Person>(
 Person::Person() :
     whichpatchx(0),
     whichpatchz(0),
-    animCurrent(0),
-    animTarget(0),
+    animCurrent(bounceidleanim),
+    animTarget(bounceidleanim),
     frameCurrent(0),
-    frameTarget(0),
+    frameTarget(1),
     oldanimCurrent(0),
     oldanimTarget(0),
     oldframeCurrent(0),
@@ -127,14 +127,14 @@ Person::Person() :
     deathbleeding(0),
     tempdeltav(0),
 
-    damagetolerance(0),
+    damagetolerance(200),
     damage(0),
     permanentdamage(0),
     superpermanentdamage(0),
     lastcollide(0),
     dead(0),
 
-    jumppower(0),
+    jumppower(5),
     onground(false),
 
     wentforweapon(0),
@@ -187,12 +187,12 @@ Person::Person() :
 
     turnspeed(0),
 
-    aitype(0),
+    aitype(passivetype),
     aiupdatedelay(0),
     losupdatedelay(0),
     ally(0),
     collide(0),
-    collided(0),
+    collided(-10),
     avoidcollided(0),
     loaded(false),
     whichdirection(false),
@@ -213,7 +213,7 @@ Person::Person() :
     tailmorphness(0),
     targetlefthandmorphness(0),
     targetrighthandmorphness(0),
-    targetheadmorphness(0),
+    targetheadmorphness(1),
     targetchestmorphness(0),
     targettailmorphness(0),
     lefthandmorphstart(0), lefthandmorphend(0),
@@ -262,7 +262,7 @@ Person::Person() :
 
     num_weapons(0),
     weaponactive(-1),
-    weaponstuck(0),
+    weaponstuck(-1),
     weaponstuckwhere(0),
 
     numwaypoints(0),
@@ -288,6 +288,7 @@ Person::Person() :
     stunned(0),
     surprised(0),
     runninghowlong(0),
+    occluded(0),
     lastoccluded(0),
     laststanding(0),
     escapednum(0),
@@ -302,12 +303,118 @@ Person::Person() :
 
     tempanimation(),
 
-    occluded(0),
-
     jumpclimb(false)
 {
 }
 
+/* Read a person in tfile. Throws an error if it’s not valid */
+Person::Person(FILE *tfile, int mapvers, unsigned i) : Person()
+{
+    id = i;
+    funpackf(tfile, "Bi Bi Bf Bf Bf Bi", &whichskin, &creature, &coords.x, &coords.y, &coords.z, &num_weapons);
+    if (mapvers >= 5) {
+        funpackf(tfile, "Bi", &howactive);
+    } else {
+        howactive = typeactive;
+    }
+    if (mapvers >= 3) {
+        funpackf(tfile, "Bf", &scale);
+    } else {
+        scale = -1;
+    }
+    if (mapvers >= 11) {
+        funpackf(tfile, "Bb", &immobile);
+    } else {
+        immobile = 0;
+    }
+    if (mapvers >= 12) {
+        funpackf(tfile, "Bf", &yaw);
+    } else {
+        yaw = 0;
+    }
+    targetyaw = yaw;
+    if (num_weapons < 0 || num_weapons > 5) {
+        throw InvalidPersonException();
+    }
+    if (num_weapons > 0 && num_weapons < 5) {
+        for (int j = 0; j < num_weapons; j++) {
+            weaponids[j] = weapons.size();
+            int type;
+            funpackf(tfile, "Bi", &type);
+            weapons.push_back(Weapon(type, id));
+        }
+    }
+    funpackf(tfile, "Bi", &numwaypoints);
+    for (int j = 0; j < numwaypoints; j++) {
+        funpackf(tfile, "Bf", &waypoints[j].x);
+        funpackf(tfile, "Bf", &waypoints[j].y);
+        funpackf(tfile, "Bf", &waypoints[j].z);
+        if (mapvers >= 5) {
+            funpackf(tfile, "Bi", &waypointtype[j]);
+        } else {
+            waypointtype[j] = wpkeepwalking;
+        }
+    }
+
+    funpackf(tfile, "Bi", &waypoint);
+    if (waypoint > (numwaypoints - 1)) {
+        waypoint = 0;
+    }
+
+    funpackf(tfile, "Bf Bf Bf", &armorhead, &armorhigh, &armorlow);
+    funpackf(tfile, "Bf Bf Bf", &protectionhead, &protectionhigh, &protectionlow);
+    funpackf(tfile, "Bf Bf Bf", &metalhead, &metalhigh, &metallow);
+    funpackf(tfile, "Bf Bf", &power, &speedmult);
+
+    float headprop, legprop, armprop, bodyprop;
+
+    if (mapvers >= 4) {
+        funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
+    } else {
+        headprop = 1;
+        bodyprop = 1;
+        armprop = 1;
+        legprop = 1;
+    }
+
+    if (creature == wolftype) {
+        proportionhead = 1.1 * headprop;
+        proportionbody = 1.1 * bodyprop;
+        proportionarms = 1.1 * armprop;
+        proportionlegs = 1.1 * legprop;
+    } else if (creature == rabbittype) {
+        proportionhead = 1.2 * headprop;
+        proportionbody = 1.05 * bodyprop;
+        proportionarms = 1.00 * armprop;
+        proportionlegs = 1.1 * legprop;
+        proportionlegs.y = 1.05 * legprop;
+    }
+
+    funpackf(tfile, "Bi", &numclothes);
+    for (int k = 0; k < numclothes; k++) {
+        int templength;
+        funpackf(tfile, "Bi", &templength);
+        for (int l = 0; l < templength; l++)
+            funpackf(tfile, "Bb", &clothes[k][l]);
+        clothes[k][templength] = '\0';
+        funpackf(tfile, "Bf Bf Bf", &clothestintr[k], &clothestintg[k], &clothestintb[k]);
+    }
+
+    loaded = true;
+
+    if (scale < 0) {
+        if (creature == wolftype) {
+            scale = .23;
+            damagetolerance = 300;
+        } else {
+            scale = .2;
+        }
+    }
+
+    oldcoords = coords;
+    realoldcoords = coords;
+}
+
 /* EFFECT
  *
  * USES:
@@ -411,7 +518,7 @@ void Person::CatchFire()
  */
 int Person::getIdle()
 {
-    if (indialogue != -1 && howactive == typeactive && creature == rabbittype)
+    if (Dialog::inDialog() && (howactive == typeactive) && (creature == rabbittype))
         return talkidleanim;
     if (hasvictim && (victim != this->shared_from_this())/*||(id==0&&attackkeydown)*/)
         if (/*(id==0&&attackkeydown)||*/(!victim->dead && victim->aitype != passivetype &&
@@ -1692,76 +1799,52 @@ void Person::RagDoll(bool checkcollision)
 
 /* EFFECT
  */
-void Person::FootLand(int which, float opacity)
+void Person::FootLand(bodyparts whichfoot, float opacity)
 {
+    if ((whichfoot != leftfoot) && (whichfoot != rightfoot)) {
+        cerr << "FootLand called on wrong bodypart" << endl;
+        return;
+    }
     static XYZ terrainlight;
     static XYZ footvel, footpoint;
-    if (opacity >= 1 || skiddelay <= 0)
+    if (opacity >= 1 || skiddelay <= 0) {
         if (opacity > 1) {
             footvel = 0;
-            if (which == 0)
-                footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords;
-            if (which == 1)
-                footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords;
-            //footpoint.y=coords.y;
+            footpoint = DoRotation(jointPos(whichfoot), 0, yaw, 0) * scale + coords;
             if (distsq(&footpoint, &viewer))
                 Sprite::MakeSprite(cloudsprite, footpoint, footvel, 1, 1, 1, .5, .2 * opacity);
-        } else if (environment == snowyenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) {
+        } else if (onterrain && terrain.getOpacity(coords.x, coords.z) < .2) {
             footvel = velocity / 5;
             if (footvel.y < .8)
                 footvel.y = .8;
-            if (which == 0)
-                footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords;
-            if (which == 1)
-                footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords;
+            footpoint = DoRotation(jointPos(whichfoot), 0, yaw, 0) * scale + coords;
             footpoint.y = terrain.getHeight(footpoint.x, footpoint.z);
             terrainlight = terrain.getLighting(footpoint.x, footpoint.z);
-            if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)
-                Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x, terrainlight.y, terrainlight.z, .5, .7 * opacity);
-            if (opacity >= 1 || detail == 2)
-                if (detail == 2)
-                    if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)
+            if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) {
+                if (environment == snowyenvironment) {
+                    Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x, terrainlight.y, terrainlight.z, .5, .7 * opacity);
+                    if (detail == 2) {
                         terrain.MakeDecal(footprintdecal, footpoint, .2, 1 * opacity, yaw);
-        } else if (environment == grassyenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) {
-            footvel = velocity / 5;
-            if (footvel.y < .8)
-                footvel.y = .8;
-            if (which == 0)
-                footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords;
-            if (which == 1)
-                footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords;
-            footpoint.y = terrain.getHeight(footpoint.x, footpoint.z);
-            terrainlight = terrain.getLighting(footpoint.x, footpoint.z);
-            if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)
-                Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 90 / 255, terrainlight.y * 70 / 255, terrainlight.z * 8 / 255, .5, .5 * opacity);
-        } else if (environment == desertenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) {
-            footvel = velocity / 5;
-            if (footvel.y < .8)
-                footvel.y = .8;
-            if (which == 0)
-                footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords;
-            if (which == 1)
-                footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords;
-            footpoint.y = terrain.getHeight(footpoint.x, footpoint.z);
-            terrainlight = terrain.getLighting(footpoint.x, footpoint.z);
-            if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)
-                Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 190 / 255, terrainlight.y * 170 / 255, terrainlight.z * 108 / 255, .5, .7 * opacity);
-            if (opacity >= 1 || detail == 2)
-                if (detail == 2)
-                    if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)
+                    }
+                } else if (environment == grassyenvironment) {
+                    Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 90 / 255, terrainlight.y * 70 / 255, terrainlight.z * 8 / 255, .5, .5 * opacity);
+                } else if (environment == desertenvironment) {
+                    Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 190 / 255, terrainlight.y * 170 / 255, terrainlight.z * 108 / 255, .5, .7 * opacity);
+                    if (detail == 2) {
                         terrain.MakeDecal(footprintdecal, footpoint, .2, .25 * opacity, yaw);
-        } else if (isLanding() || animTarget == jumpupanim || isLandhard()) {
+                    }
+                }
+            }
+        } else if (isLanding() || (animTarget == jumpupanim) || isLandhard()) {
             footvel = velocity / 5;
             if (footvel.y < .8)
                 footvel.y = .8;
-            if (which == 0)
-                footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords;
-            if (which == 1)
-                footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords;
-            //footpoint.y=coords.y;
-            if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)
+            footpoint = DoRotation(jointPos(whichfoot), 0, yaw, 0) * scale + coords;
+            if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) {
                 Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, 1, 1, 1, .5, .2 * opacity);
+            }
         }
+    }
 }
 
 /* EFFECT
@@ -1919,12 +2002,12 @@ void Person::DoAnimations()
                             else
                                 whichsound = footstepsound2;
                             if (animation[animTarget].label[frameTarget] == 1)
-                                FootLand(0, 1);
+                                FootLand(leftfoot, 1);
                             if (animation[animTarget].label[frameTarget] == 2)
-                                FootLand(1, 1);
+                                FootLand(rightfoot, 1);
                             if (animation[animTarget].label[frameTarget] == 3 && isRun()) {
-                                FootLand(1, 1);
-                                FootLand(0, 1);
+                                FootLand(rightfoot, 1);
+                                FootLand(leftfoot, 1);
                             }
 
                         }
@@ -2008,8 +2091,8 @@ void Person::DoAnimations()
 
 
             if ((!wasLanding() && !wasLandhard()) && animCurrent != getIdle() && (isLanding() || isLandhard())) {
-                FootLand(0, 1);
-                FootLand(1, 1);
+                FootLand(leftfoot, 1);
+                FootLand(rightfoot, 1);
             }
 
             transspeed = 0;
@@ -2236,7 +2319,6 @@ void Person::DoAnimations()
                             victim->skeleton.joints[i].velocity += relative * damagemult * 40;
                         }
                         victim->jointVel(head) += relative * damagemult * 200;
-                        //FootLand(1,2);
                         victim->Puff(head);
                         victim->DoDamage(damagemult * 100 / victim->protectionhead);
 
@@ -2272,7 +2354,6 @@ void Person::DoAnimations()
                             victim->skeleton.joints[i].velocity += relative * damagemult * 20;
                         }
                         victim->jointVel(head) += relative * damagemult * 100;
-                        //FootLand(1,2);
                         victim->Puff(head);
                         victim->DoDamage(damagemult * 50 / victim->protectionhead);
                     }
@@ -2303,7 +2384,6 @@ void Person::DoAnimations()
                             victim->skeleton.joints[i].velocity += relative * damagemult * 40;
                         }
                         victim->jointVel(head) += relative * damagemult * 200;
-                        //FootLand(1,2);
                         victim->Puff(head);
                         victim->DoDamage(damagemult * 150 / victim->protectionhead);
 
@@ -2339,7 +2419,6 @@ void Person::DoAnimations()
                             victim->skeleton.joints[i].velocity += relative * damagemult * 40;
                         }
                         victim->jointVel(head) += relative * damagemult * 200;
-                        //FootLand(1,2);
                         victim->Puff(head);
                         victim->DoDamage(damagemult * 150 / victim->protectionhead);
 
@@ -2369,7 +2448,6 @@ void Person::DoAnimations()
                             victim->skeleton.joints[i].velocity += relative * damagemult * 30;
                         }
                         victim->jointVel(head) += relative * damagemult * 100;
-                        //FootLand(1,2);
                         victim->Puff(head);
                         victim->DoDamage(damagemult * 50 / victim->protectionhead);
                     }
@@ -2960,7 +3038,6 @@ void Person::DoAnimations()
                         }
                         victim->jointVel(head) += relative * damagemult * 230;
                         victim->jointVel(neck) += relative * damagemult * 230;
-                        //FootLand(1,2);
                         victim->Puff(head);
                         if (tutoriallevel != 1) {
                             victim->DoDamage(damagemult * 120 / victim->protectionhigh);
@@ -2993,7 +3070,6 @@ void Person::DoAnimations()
                         }
                         victim->jointVel(head) += relative * damagemult * 220;
                         victim->jointVel(neck) += relative * damagemult * 220;
-                        //FootLand(1,2);
                         victim->Puff(head);
                         if (tutoriallevel != 1) {
                             victim->DoDamage(damagemult * 350 / victim->protectionhead);
@@ -3029,25 +3105,18 @@ void Person::DoAnimations()
                         victim->RagDoll(0);
                         XYZ relative;
                         relative = 0;
-                        /*relative=victim->coords-coords;
-                        relative.y=0;
-                        Normalise(&relative);
-                        relative=DoRotation(relative,0,90,0);*/
                         relative.y = -1;
                         Normalise(&relative);
                         if (!victim->dead) {
                             for (int i = 0; i < victim->skeleton.num_joints; i++) {
                                 victim->skeleton.joints[i].velocity = relative * damagemult * 40;
                             }
-                            //FootLand(1,2);
                             victim->jointVel(abdomen) += relative * damagemult * 40;
                         }
                         if (victim->dead) {
                             for (int i = 0; i < victim->skeleton.num_joints; i++) {
                                 victim->skeleton.joints[i].velocity = relative * damagemult * abs(Random() % 20);
                             }
-                            //FootLand(1,2);
-                            //victim->jointVel(abdomen)+=relative*damagemult*20;
                         }
                         victim->Puff(abdomen);
                         if (tutoriallevel != 1) {
@@ -3200,12 +3269,10 @@ void Person::DoAnimations()
                     relative = victim->coords - oldcoords;
                     relative.y = 0;
                     Normalise(&relative);
-                    //relative=DoRotation(relative,0,-90,0);
                     for (int i = 0; i < victim->skeleton.num_joints; i++) {
                         victim->skeleton.joints[i].velocity += relative * damagemult * 40;
                     }
                     victim->jointVel(abdomen) += relative * damagemult * 200;
-                    //FootLand(1,2);
                     victim->Puff(abdomen);
                     victim->DoDamage(damagemult * 150 / victim->protectionhigh);
 
@@ -3317,7 +3384,6 @@ void Person::DoAnimations()
                             weapons[weaponids[weaponactive]].blooddrip += 3;
                         }
                         if (weaponactive == -1 && creature == wolftype) {
-                            ;
                             emit_sound_at(clawslicesound, victim->coords, 128.);
                             victim->spurt = 1;
                             victim->DoBloodBig(2 / victim->armorhigh, 175);
@@ -3626,8 +3692,8 @@ void Person::DoAnimations()
                 frameTarget = 0;
                 if (wasStop()) {
                     animTarget = getIdle();
-                    FootLand(0, 1);
-                    FootLand(1, 1);
+                    FootLand(leftfoot, 1);
+                    FootLand(rightfoot, 1);
                 }
                 if (animCurrent == rabbittackleanim || animCurrent == rabbittacklinganim) {
                     animTarget = rollanim;
@@ -3681,8 +3747,8 @@ void Person::DoAnimations()
                 }
                 if (animCurrent == rollanim) {
                     animTarget = getCrouch();
-                    FootLand(0, 1);
-                    FootLand(1, 1);
+                    FootLand(leftfoot, 1);
+                    FootLand(rightfoot, 1);
                 }
                 if (isFlip()) {
                     if (animTarget == walljumprightkickanim) {
@@ -5770,8 +5836,8 @@ void Person::DoStuff()
             if (velspeed > 5 && (isLanding() || isLandhard())) {
                 skiddingdelay += multiplier;
                 if (skiddelay <= 0) {
-                    FootLand(0, .5);
-                    FootLand(1, .5);
+                    FootLand(leftfoot, .5);
+                    FootLand(rightfoot, .5);
                     skiddelay = .02;
                 }
             } else
@@ -5789,8 +5855,8 @@ void Person::DoStuff()
             if (velspeed > 5 && (isLanding() || isLandhard())) {
                 skiddingdelay += multiplier;
                 if (skiddelay <= 0) {
-                    FootLand(0, .5);
-                    FootLand(1, .5);
+                    FootLand(leftfoot, .5);
+                    FootLand(rightfoot, .5);
                     skiddelay = .02;
                 }
             } else
@@ -6240,7 +6306,6 @@ int Person::DrawSkeleton()
             if (terrainheight > 1.7)
                 terrainheight = 1.7;
 
-            //burnt=0;
             glColor4f((1 - (1 - terrainlight.x) / terrainheight) - burnt, (1 - (1 - terrainlight.y) / terrainheight) - burnt, (1 - (1 - terrainlight.z) / terrainheight) - burnt, distance);
             glDisable(GL_BLEND);
             glAlphaFunc(GL_GREATER, 0.0001);
@@ -6740,7 +6805,7 @@ bool Person::addClothes(const int& clothesId)
 
     //Load Image
     ImageRec texture;
-    bool opened = load_image(fileName, texture);
+    bool opened = load_image(Folders::getResourcePath(fileName).c_str(), texture);
 
     float alphanum;
     //Is it valid?