]> git.jsancho.org Git - lugaru.git/blobdiff - Source/OpenGL_Windows.cpp
convert Game class to namespace
[lugaru.git] / Source / OpenGL_Windows.cpp
index c2091fb66c30036ee27edba036787b2d5a8fce71..a9edfb56952e54b6a068342e2d366fe18e99fea0 100644 (file)
@@ -45,6 +45,8 @@ extern "C" {
        #endif
 }
 
+using namespace Game;
+
 static bool load_image(const char * fname, TGAImageRec & tex);
 static bool load_png(const char * fname, TGAImageRec & tex);
 static bool load_jpg(const char * fname, TGAImageRec & tex);
@@ -99,10 +101,8 @@ static SDL_Rect *hardcoded_resolutions[] = {
     NULL
 };
 
-void DrawGL(Game & game);
-
-Boolean SetUp (Game & game);
-void DoUpdate (Game & game);
+Boolean SetUp ();
+void DoUpdate ();
 
 void CleanUp (void);
 
@@ -163,8 +163,6 @@ int kContextHeight;
 
 Boolean gDone = false;
 
-Game * pgame = 0;
-
 #ifndef __MINGW32__
 static int _argc = 0;
 static char **_argv = NULL;
@@ -256,12 +254,12 @@ static void toggleFullscreen(){
     //~ pgame->LoadScreenTexture();
 }
 
-static void sdlEventProc(const SDL_Event &e, Game &game)
+static void sdlEventProc(const SDL_Event &e)
 {
     switch(e.type) {
         case SDL_MOUSEMOTION:
-            game.deltah += e.motion.xrel;
-            game.deltav += e.motion.yrel;
+            deltah += e.motion.xrel;
+            deltav += e.motion.yrel;
             break;
 
         case SDL_KEYDOWN:
@@ -282,7 +280,7 @@ static void sdlEventProc(const SDL_Event &e, Game &game)
 
 static Point gMidPoint;
 
-Boolean SetUp (Game & game)
+Boolean SetUp ()
 {
        char string[10];
 
@@ -295,7 +293,7 @@ Boolean SetUp (Game & game)
        slomofreq=8012;
        numplayers=1;
        
-       DefaultSettings(game);
+       DefaultSettings();
 
     if (!SDL_WasInit(SDL_INIT_VIDEO))
         if (SDL_Init(SDL_INIT_VIDEO) == -1)
@@ -303,9 +301,9 @@ Boolean SetUp (Game & game)
             fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
             return false;
         }
-       if(!LoadSettings(game)) {
+       if(!LoadSettings()) {
                fprintf(stderr, "Failed to load config, creating default\n");
-               SaveSettings(game);
+               SaveSettings();
        }
        if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
                kBitsPerPixel=16;
@@ -415,33 +413,33 @@ Boolean SetUp (Game & game)
        screenwidth=width;
        screenheight=height;
 
-       game.newdetail=detail;
-       game.newscreenwidth=screenwidth;
-       game.newscreenheight=screenheight;
+       newdetail=detail;
+       newscreenwidth=screenwidth;
+       newscreenheight=screenheight;
 
-       game.InitGame();
+       InitGame();
 
        return true;
 }
 
 
-static void DoMouse(Game & game)
+static void DoMouse()
 {
 
-       if(mainmenu|| ( (abs(game.deltah)<10*realmultiplier*1000) && (abs(game.deltav)<10*realmultiplier*1000) ))
+       if(mainmenu|| ( (abs(deltah)<10*realmultiplier*1000) && (abs(deltav)<10*realmultiplier*1000) ))
        {
-               game.deltah *= usermousesensitivity;
-               game.deltav *= usermousesensitivity;
-               game.mousecoordh += game.deltah;
-               game.mousecoordv += game.deltav;
-        if (game.mousecoordh < 0)
-            game.mousecoordh = 0;
-        else if (game.mousecoordh >= kContextWidth)
-            game.mousecoordh = kContextWidth - 1;
-        if (game.mousecoordv < 0)
-            game.mousecoordv = 0;
-        else if (game.mousecoordv >= kContextHeight)
-            game.mousecoordv = kContextHeight - 1;
+               deltah *= usermousesensitivity;
+               deltav *= usermousesensitivity;
+               mousecoordh += deltah;
+               mousecoordv += deltav;
+        if (mousecoordh < 0)
+            mousecoordh = 0;
+        else if (mousecoordh >= kContextWidth)
+            mousecoordh = kContextWidth - 1;
+        if (mousecoordv < 0)
+            mousecoordv = 0;
+        else if (mousecoordv >= kContextHeight)
+            mousecoordv = kContextHeight - 1;
        }
 
 }
@@ -482,7 +480,7 @@ void DoFrameRate (int update)
 }
 
 
-void DoUpdate (Game & game)
+void DoUpdate ()
 {
        static float sps=200;
        static int count;
@@ -491,7 +489,7 @@ void DoUpdate (Game & game)
        DoFrameRate(1);
        if(multiplier>.6)multiplier=.6;
 
-       game.fps=1/multiplier;
+       fps=1/multiplier;
 
        count = multiplier*sps;
        if(count<2)count=2;
@@ -501,22 +499,22 @@ void DoUpdate (Game & game)
        if(difficulty==1)multiplier*=.9;
        if(difficulty==0)multiplier*=.8;
 
-       if(game.loading==4)multiplier*=.00001;
+       if(loading==4)multiplier*=.00001;
        if(slomo&&!mainmenu)multiplier*=slomospeed;
        oldmult=multiplier;
        multiplier/=(float)count;
 
-       DoMouse(game);
+       DoMouse();
 
-       game.TickOnce();
+       TickOnce();
 
        for(int i=0;i<count;i++)
        {
-               game.Tick();
+               Tick();
        }
        multiplier=oldmult;
 
-       game.TickOnceAfter();
+       TickOnceAfter();
 /* - Debug code to test how many channels were active on average per frame
        static long frames = 0;
 
@@ -551,7 +549,7 @@ void DoUpdate (Game & game)
                num_channels = 0;
        }
 */
-       game.DrawGL();
+       DrawGL();
 }
 
 // --------------------------------------------------------------------------
@@ -699,18 +697,17 @@ int main(int argc, char **argv)
        try
        {
                {
-                       Game game;
-                       pgame = &game;
+                       newGame();
 
                        //ofstream os("error.txt");
                        //os.close();
                        //ofstream os("log.txt");
                        //os.close();
 
-                       if (!SetUp (game))
+                       if (!SetUp ())
                 return 42;
 
-                       while (!gDone&&!game.quit&&(!game.tryquit))
+                       while (!gDone&&!quit&&(!tryquit))
                        {
                                        if (IsFocused())
                                        {
@@ -718,10 +715,10 @@ int main(int argc, char **argv)
 
                                                        // check windows messages
                        
-                                                       game.deltah = 0;
-                                                       game.deltav = 0;
+                                                       deltah = 0;
+                                                       deltav = 0;
                                                        SDL_Event e;
-                                                       if(!game.isWaiting()) {
+                                                       if(!waiting) {
                                                                        // message pump
                                                                        while( SDL_PollEvent( &e ) )
                                                                        {
@@ -730,12 +727,12 @@ int main(int argc, char **argv)
                                                                                                        gDone=true;
                                                                                                        break;
                                                                                        }
-                                                                                       sdlEventProc(e, game);
+                                                                                       sdlEventProc(e);
                                                                        }
                                                        }
 
                                                        // game
-                                                       DoUpdate(game);
+                                                       DoUpdate();
                                        }
                                        else
                                        {
@@ -743,7 +740,7 @@ int main(int argc, char **argv)
                                                        {
                                                                        // allow game chance to pause
                                                                        gameFocused = false;
-                                                                       DoUpdate(game);
+                                                                       DoUpdate();
                                                        }
 
                                                        // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
@@ -756,9 +753,8 @@ int main(int argc, char **argv)
                                        }
                        }
 
-
+            deleteGame();
                }
-               pgame = 0;
 
                CleanUp ();