#include "win-res/resource.h"
#endif
+extern SDL_Window *sdlwindow;
+
using namespace std;
SDL_Rect **resolutions = NULL;
-static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
-static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
-static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
-static SDL_Rect *hardcoded_resolutions[] = {
- &rect_1024_768,
- &rect_800_600,
- &rect_640_480,
- NULL
-};
Boolean SetUp ();
void DoUpdate ();
static void toggleFullscreen()
{
- if (!SDL_WM_ToggleFullScreen(SDL_GetVideoSurface())) {
- SDL_Surface* screen = SDL_GetVideoSurface();
- Uint32 flags = screen->flags;
- screen = SDL_SetVideoMode(0, 0, 0, flags ^ SDL_FULLSCREEN);
- if (!screen)
- screen = SDL_SetVideoMode(0, 0, 0, flags);
- if (!screen)
- exit(1);
- //reload opengl state
- initGL();
- Texture::reloadAll();
- if (text)
- text->BuildFont();
- if (firstload) {
- screentexture = 0;
- LoadScreenTexture();
- }
- screentexture2 = 0;
+ Uint32 flags = SDL_GetWindowFlags(sdlwindow);
+ if (flags & SDL_WINDOW_FULLSCREEN) {
+ flags &= ~SDL_WINDOW_FULLSCREEN;
+ } else {
+ flags |= SDL_WINDOW_FULLSCREEN;
}
+ SDL_SetWindowFullscreen(sdlwindow, flags);
}
-static void sdlEventProc(const SDL_Event &e)
+static SDL_bool sdlEventProc(const SDL_Event &e)
{
switch (e.type) {
- case SDL_MOUSEMOTION:
- deltah += e.motion.xrel;
- deltav += e.motion.yrel;
+ case SDL_QUIT:
+ return SDL_FALSE;
+
+ case SDL_WINDOWEVENT:
+ if (e.window.event == SDL_WINDOWEVENT_CLOSE) {
+ return SDL_FALSE;
+ }
break;
- case SDL_KEYDOWN:
- if ((e.key.keysym.sym == SDLK_g) &&
- (e.key.keysym.mod & KMOD_CTRL) &&
- !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) {
- SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON) );
- } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
- toggleFullscreen();
- }
+ case SDL_MOUSEMOTION:
+ deltah += e.motion.xrel;
+ deltav += e.motion.yrel;
+ break;
+
+ case SDL_KEYDOWN:
+ if ((e.key.keysym.scancode == SDL_SCANCODE_G) &&
+ (e.key.keysym.mod & KMOD_CTRL)) {
+ SDL_bool mode = SDL_TRUE;
+ if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0)
+ mode = (SDL_GetWindowGrab(sdlwindow) ? SDL_FALSE : SDL_TRUE);
+ SDL_SetWindowGrab(sdlwindow, mode);
+ SDL_SetRelativeMouseMode(mode);
+ } else if ( (e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) {
+ toggleFullscreen();
+ }
break;
}
+ return SDL_TRUE;
}
DefaultSettings();
+ const int displayIdx = 0; // !!! FIXME: other monitors?
+
if (!SDL_WasInit(SDL_INIT_VIDEO))
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return false;
}
- SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
- if ( (res == NULL) || (res == ((SDL_Rect **) - 1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
- res = hardcoded_resolutions;
+ int count = 0;
+ const int nummodes = SDL_GetNumDisplayModes(displayIdx);
+ for (int i = 0; i < nummodes; i++)
+ {
+ SDL_DisplayMode mode;
+ if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1)
+ continue;
+ if ((mode.w < 640) || (mode.h < 480))
+ continue; // sane lower limit.
+ count++;
+ }
- // reverse list (it was sorted biggest to smallest by SDL)...
- int count;
- for (count = 0; res[count]; count++) {
- if ((res[count]->w < 640) || (res[count]->h < 480))
- break; // sane lower limit.
+ if (count == 0) {
+ const std::string error = "No suitable video resolutions found.";
+ cerr << error << endl;
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Lugaru init failed!", error.c_str(), NULL);
+ SDL_Quit();
+ return false;
}
static SDL_Rect *resolutions_block = NULL;
resolutions[count--] = NULL;
for (int i = 0; count >= 0; i++, count--) {
- memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
+ /* FIXME - Pretty sure this should use nummodes and not count */
+ SDL_DisplayMode mode;
+ if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1)
+ continue;
+ if ((mode.w < 640) || (mode.h < 480))
+ continue; // sane lower limit.
+ resolutions_block[count].x = resolutions_block[count].y = 0;
+ resolutions_block[count].w = mode.w;
+ resolutions_block[count].h = mode.h;
resolutions[count] = &resolutions_block[count];
}
printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
}
- Uint32 sdlflags = SDL_OPENGL;
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+ Uint32 sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
if (!cmdline("windowed"))
- sdlflags |= SDL_FULLSCREEN;
-
- SDL_WM_SetCaption("Lugaru", "Lugaru");
+ sdlflags |= SDL_WINDOW_FULLSCREEN;
+ if (!cmdline("nomousegrab"))
+ sdlflags |= SDL_WINDOW_INPUT_GRABBED;
- SDL_ShowCursor(0);
+ sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(displayIdx), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIdx),
+ kContextWidth, kContextHeight, sdlflags);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
-#if SDL_VERSION_ATLEAST(1, 2, 10)
- SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vblsync);
-#endif
-
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
- fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ if (!sdlwindow) {
+ fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
fprintf(stderr, "forcing 640x480...\n");
kContextWidth = 640;
kContextHeight = 480;
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
- fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(displayIdx), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIdx),
+ kContextWidth, kContextHeight, sdlflags);
+ if (!sdlwindow) {
+ fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
fprintf(stderr, "forcing 640x480 windowed mode...\n");
- sdlflags &= ~SDL_FULLSCREEN;
- if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {
- fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ sdlflags &= ~SDL_WINDOW_FULLSCREEN;
+ sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(displayIdx), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIdx),
+ kContextWidth, kContextHeight, sdlflags);
+
+ if (!sdlwindow) {
+ fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
return false;
}
}
}
- int dblbuf = 0;
- if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) {
- fprintf(stderr, "Failed to get double buffered GL context!\n");
+ SDL_GLContext glctx = SDL_GL_CreateContext(sdlwindow);
+ if (!glctx) {
+ fprintf(stderr, "SDL_GL_CreateContext() failed: %s\n", SDL_GetError());
SDL_Quit();
return false;
}
+ SDL_GL_MakeCurrent(sdlwindow, glctx);
+
if (!lookup_all_glsyms()) {
+ fprintf(stderr, "Missing required OpenGL functions.\n");
SDL_Quit();
return false;
}
- if (!cmdline("nomousegrab"))
- SDL_WM_GrabInput(SDL_GRAB_ON);
+ int dblbuf = 0;
+ if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
+ {
+ fprintf(stderr, "Failed to get a double-buffered context.\n");
+ SDL_Quit();
+ return false;
+ }
+
+ if (SDL_GL_SetSwapInterval(-1) == -1) // try swap_tear first.
+ SDL_GL_SetSwapInterval(1);
+
+ SDL_ShowCursor(0);
+ SDL_SetWindowGrab(sdlwindow, SDL_TRUE);
+ SDL_SetRelativeMouseMode(SDL_TRUE);
initGL();
static bool IsFocused()
{
- return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
+ return ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_INPUT_FOCUS) != 0);
}
if (!waiting) {
// message pump
while ( SDL_PollEvent( &e ) ) {
- if ( e.type == SDL_QUIT ) {
+ if (!sdlEventProc(e)) {
gDone = true;
break;
}
- sdlEventProc(e);
}
}
}
// game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
- SDL_ActiveEvent evt;
- SDL_WaitEvent((SDL_Event*)&evt);
- if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1)
- gameFocused = true;
- else if (evt.type == SDL_QUIT)
- gDone = true;
+ SDL_WaitEvent(0);
}
}