]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Objects/Weapons.cpp
Added a helper for getting model triangle vertexes, mostly used in Decal for now.
[lugaru.git] / Source / Objects / Weapons.cpp
index 31ea8c16f4f76edcb3c8bb2948183ed14cb23baa..1fe60115a6d969c5bd1a2c12350eb31eed0af809 100644 (file)
@@ -134,7 +134,7 @@ void Weapon::Load()
     staffmodel.CalculateNormals(1);
 }
 
-void Weapon::DoStuff(int i)
+void Weapon::doStuff(int i)
 {
     static int whichpatchx, whichpatchz, whichhit;
     static XYZ start, end, colpoint, normalrot, footvel, footpoint;
@@ -622,10 +622,10 @@ void Weapon::DoStuff(int i)
                             if (whichhit != -1) {
                                 hitsomething = 1;
                                 closestdistance = -1;
-                                closestswordpoint = colpoint; //(position+tippoint)/2;
-                                point[0] = DoRotation(Object::objects[k]->model.vertex[Object::objects[k]->model.Triangles[whichhit].vertex[0]], 0, Object::objects[k]->yaw, 0) + Object::objects[k]->position;
-                                point[1] = DoRotation(Object::objects[k]->model.vertex[Object::objects[k]->model.Triangles[whichhit].vertex[1]], 0, Object::objects[k]->yaw, 0) + Object::objects[k]->position;
-                                point[2] = DoRotation(Object::objects[k]->model.vertex[Object::objects[k]->model.Triangles[whichhit].vertex[2]], 0, Object::objects[k]->yaw, 0) + Object::objects[k]->position;
+                                closestswordpoint = colpoint;
+                                point[0] = DoRotation(Object::objects[k]->model.getTriangleVertex(whichhit, 0), 0, Object::objects[k]->yaw, 0) + Object::objects[k]->position;
+                                point[1] = DoRotation(Object::objects[k]->model.getTriangleVertex(whichhit, 1), 0, Object::objects[k]->yaw, 0) + Object::objects[k]->position;
+                                point[2] = DoRotation(Object::objects[k]->model.getTriangleVertex(whichhit, 2), 0, Object::objects[k]->yaw, 0) + Object::objects[k]->position;
                                 if (DistancePointLine(&closestswordpoint, &point[0], &point[1], &distance, &colpoint )) {
                                     if (distance < closestdistance || closestdistance == -1) {
                                         closestpoint = colpoint;
@@ -957,11 +957,11 @@ void Weapons::DoStuff()
     //Move
     int i = 0;
     for (std::vector<Weapon>::iterator weapon = begin(); weapon != end(); ++weapon) {
-        weapon->DoStuff(i++);
+        weapon->doStuff(i++);
     }
 }
 
-void Weapon::Draw()
+void Weapon::draw()
 {
     static XYZ terrainlight;
     static GLfloat M[16];
@@ -1140,7 +1140,7 @@ int Weapons::Draw()
     glDepthMask(1);
 
     for (std::vector<Weapon>::iterator weapon = begin(); weapon != end(); ++weapon) {
-        weapon->Draw();
+        weapon->draw();
     }
     return 0;
 }