types[rabbittype].animLandingHard = landhardanim;
types[rabbittype].animFightIdle = fightidleanim;
types[rabbittype].animBounceIdle = bounceidleanim;
+ types[rabbittype].animTalkIdle = talkidleanim;
types[rabbittype].soundsAttack[0] = rabbitattacksound;
types[rabbittype].soundsAttack[1] = rabbitattack2sound;