animation_type animStop;
animation_type animLanding;
animation_type animLandingHard;
+ animation_type animFightIdle;
+ animation_type animBounceIdle;
+ animation_type animTalkIdle;
+
sound_type soundsAttack[4];
sound_type soundsTalk[2];
GLubyte bloodText[512 * 512 * 3] = { 0 };
+ PersonType();
+ bool hasAnimTalkIdle();
+
static std::vector<PersonType> types;
static void Load();
};