/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#include "Animation/Animation.hpp"
#include "Animation/Skeleton.hpp"
+#include "Audio/Sounds.hpp"
#include "Environment/Terrain.hpp"
#include "Graphic/gamegl.hpp"
#include "Graphic/Models.hpp"
#define getweapontype 7
#define pathfindtype 8
-#define rabbittype 0
-#define wolftype 1
+enum person_type
+{
+ rabbittype = 0,
+ wolftype = 1
+};
struct InvalidPersonException : public exception {
const char * what () const throw () {
}
};
+class PersonType
+{
+public:
+ // head, body, arms, legs
+ XYZ proportions[4];
+ animation_type animRun;
+ animation_type animRunning;
+ animation_type animCrouch;
+ animation_type animStop;
+ animation_type animLanding;
+ animation_type animLandingHard;
+ animation_type animFightIdle;
+ animation_type animBounceIdle;
+ animation_type animTalkIdle;
+
+ sound_type soundsAttack[4];
+ sound_type soundsTalk[2];
+
+ std::string figureFileName;
+ std::string lowFigureFileName;
+ std::string clothesFileName;
+ std::string modelFileNames[7];
+ std::string lowModelFileName;
+ std::string modelClothesFileName;
+
+ std::vector<std::string> skins;
+
+ GLubyte bloodText[512 * 512 * 3] = { 0 };
+
+ PersonType();
+ bool hasAnimTalkIdle();
+
+ static std::vector<PersonType> types;
+ static void Load();
+};
+
class Person : public enable_shared_from_this<Person>
{
+private:
+ float proportions[4];
+
public:
static std::vector<std::shared_ptr<Person>> players;
XYZ coords;
XYZ velocity;
- XYZ proportionhead;
- XYZ proportionlegs;
- XYZ proportionarms;
- XYZ proportionbody;
+ //~ XYZ proportionhead;
+ //~ XYZ proportionlegs;
+ //~ XYZ proportionarms;
+ //~ XYZ proportionbody;
float unconscioustime;
inline AnimationFrame& currentFrame() { return Animation::animations.at(animCurrent).frames.at(frameCurrent); }
inline AnimationFrame& targetFrame() { return Animation::animations.at(animTarget).frames.at(frameTarget); }
+ void setProportions(float, float, float, float);
+ XYZ getProportion(int part) const;
void CheckKick();
void CatchFire();