bool hasWeapon() { return (weaponactive != -1); }
bool isPlayerControlled() { return (aitype == playercontrolled); }
bool isPlayerFriend() { return isplayerfriend; }
bool hasWeapon() { return (weaponactive != -1); }
bool isPlayerControlled() { return (aitype == playercontrolled); }
bool isPlayerFriend() { return isplayerfriend; }