std::shared_ptr<Person> victim;
bool hasvictim;
+ bool isplayerfriend;
float updatedelay;
float normalsupdatedelay;
bool hasWeapon() { return (weaponactive != -1); }
bool isPlayerControlled() { return (aitype == playercontrolled); }
+ bool isPlayerFriend() { return isplayerfriend; }
};
const int maxplayers = 10;