, skiddingdelay(0)
, deathbleeding(0)
, tempdeltav(0)
- ,
- damagetolerance(200)
+ , damagetolerance(0)
, damage(0)
, permanentdamage(0)
, superpermanentdamage(0)
, lastcollide(0)
, dead(0)
- ,
- jumppower(5)
+ , jumppower(5)
, onground(false)
- ,
- wentforweapon(0)
- ,
+ , wentforweapon(0)
- calcrot(false)
- ,
+ , calcrot(false)
- facing()
- ,
+ , facing()
- bleeding(0)
+ , bleeding(0)
, bleedx(0)
, bleedy(0)
, direction(0)
jumpclimb(false)
{
+ damagetolerance = PersonType::types[creature].defaultDamageTolerance;
setProportions(1, 1, 1, 1);
}
loaded = true;
- if (creature == wolftype) {
- damagetolerance = 300;
- }
+ damagetolerance = PersonType::types[creature].defaultDamageTolerance;
if (scale < 0) {
- if (creature == wolftype) {
- scale = .23;
- } else {
- scale = .2;
- }
+ scale = PersonType::types[creature].defaultScale;
}
oldcoords = coords;
realoldcoords = coords;
}
+void Person::changeCreatureType(person_type type)
+{
+ creature = type;
+ whichskin = 0;
+ skeletonLoad(type == rabbittype);
+ scale = PersonType::types[creature].defaultScale;
+ damagetolerance = PersonType::types[creature].defaultDamageTolerance;
+}
+
void Person::skeletonLoad(bool clothes)
{
skeleton.id = id;
proportions[3] = legs;
}
-XYZ Person::getProportion(int part) const
+float Person::getProportion(int part) const
+{
+ return proportions[part];
+}
+
+XYZ Person::getProportionXYZ(int part) const
{
XYZ prop = PersonType::types[creature].proportions[part] * proportions[part];
if (cellophane) {
}
if (Animation::animations[victim->animTarget].height != lowheight) {
- float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
+ float damagemult = PersonType::types[creature].power * power * power;
XYZ relative = velocity;
relative.y = 0;
Normalise(&relative);
animCurrent = animTarget;
frameTarget++;
- if (animTarget == removeknifeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == removeknifeanim && currentFrame().label == 5) {
for (unsigned i = 0; i < weapons.size(); i++) {
if (weapons[i].owner == -1) {
if (distsqflat(&coords, &weapons[i].position) < 4 && weaponactive == -1) {
}
}
- if (animTarget == crouchremoveknifeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == crouchremoveknifeanim && currentFrame().label == 5) {
for (unsigned i = 0; i < weapons.size(); i++) {
bool willwork = true;
if (weapons[i].owner != -1) {
}
}
- if (animCurrent == drawleftanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == drawleftanim && currentFrame().label == 5) {
if (weaponactive == -1) {
weaponactive = 0;
} else if (weaponactive == 0) {
}
//Move impacts
- float damagemult = 1 * power;
- if (creature == wolftype) {
- damagemult = 2.5 * power;
- }
+ float damagemult = PersonType::types[creature].power * power;
if (hasvictim) {
damagemult /= victim->damagetolerance / 200;
}
if ((Animation::animations[animTarget].attack == normalattack || animTarget == walljumprightkickanim || animTarget == walljumpleftkickanim) && (!feint) && (victim->skeleton.free != 2 || animTarget == killanim || animTarget == dropkickanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || animTarget == staffgroundsmashanim)) {
- if (animTarget == spinkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == spinkickanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == wolfslapanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == wolfslapanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == walljumprightkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == walljumprightkickanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == walljumpleftkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == walljumpleftkickanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == blockhighleftstrikeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == blockhighleftstrikeanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == killanim && Animation::animations[animTarget].frames[frameCurrent].label == 8) {
+ if (animCurrent == killanim && currentFrame().label == 8) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && victim->dead) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == killanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == killanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 9 && victim->dead) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == dropkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == dropkickanim && currentFrame().label == 7) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 9 && victim->skeleton.free) {
escapednum = 0;
if (id == 0) {
}
}
- if ((animTarget == crouchstabanim || animTarget == swordgroundstabanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if ((animCurrent == crouchstabanim || animCurrent == swordgroundstabanim) && currentFrame().label == 5) {
if (hasvictim) {
if (!victim->skeleton.free) {
}
}
- if ((animTarget == crouchstabanim || animTarget == swordgroundstabanim) && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+ if ((animCurrent == crouchstabanim || animCurrent == swordgroundstabanim) && currentFrame().label == 6) {
if (!hasvictim) {
emit_sound_at(knifedrawsound, coords, 128);
}
}
}
- if (animTarget == upunchanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == upunchanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == winduppunchanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == winduppunchanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 2) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == blockhighleftanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == blockhighleftanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4) {
if (victim->id == 0) {
camerashake += .4;
}
}
- if (animTarget == swordslashparryanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == swordslashparryanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4) {
if (victim->id == 0) {
camerashake += .4;
}
}
- if (animTarget == knifethrowanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == knifethrowanim && currentFrame().label == 5) {
if (weaponactive != -1) {
escapednum = 0;
XYZ aim;
}
}
- if (animTarget == knifeslashstartanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == knifeslashstartanim && currentFrame().label == 5) {
if (hasvictim) {
- if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4.5 && /*Animation::animations[victim->animTarget].height!=lowheight&&*/ victim->animTarget != dodgebackanim && victim->animTarget != rollanim) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4.5 && victim->animTarget != dodgebackanim && victim->animTarget != rollanim) {
escapednum = 0;
if (!Tutorial::active) {
victim->DoBloodBig(1.5 / victim->armorhigh, 225);
}
}
}
- if (animTarget == swordslashanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+ if (animCurrent == swordslashanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim) {
if (victim->weaponactive == -1 || normaldotproduct(victim->facing, victim->coords - coords) > 0 || (Random() % 2 == 0)) {
award_bonus(id, Slashbonus);
}
}
- if (animTarget == staffhitanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+ if (animCurrent == staffhitanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) {
if (!Tutorial::active) {
weapons[weaponids[0]].damage += .4 + float(abs(Random() % 100) - 50) / 250;
}
}
- if (animTarget == staffspinhitanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+ if (animCurrent == staffspinhitanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) {
if (!Tutorial::active) {
weapons[weaponids[0]].damage += .6 + float(abs(Random() % 100) - 50) / 250;
}
}
- if (animTarget == staffgroundsmashanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == staffgroundsmashanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5) {
escapednum = 0;
if (!Tutorial::active) {
}
}
- if (animTarget == lowkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == lowkickanim && currentFrame().label == 5) {
if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != highheight) {
escapednum = 0;
if (id == 0) {
}
}
- if (animTarget == sweepanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == sweepanim && currentFrame().label == 5) {
if ((victim->animTarget != jumpupanim) &&
(distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) &&
(victim != this->shared_from_this())) {
}
}
if (Animation::animations[animTarget].attack == reversal && (!victim->feint || (victim->lastattack == victim->lastattack2 && victim->lastattack2 == victim->lastattack3 && Random() % 2) || animTarget == knifefollowanim)) {
- if (animTarget == spinkickreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == spinkickreversalanim && currentFrame().label == 7) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
}
}
- if (animTarget == staffhitreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (animCurrent == staffhitreversalanim && currentFrame().label == 5) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
victim->DoDamage(damagemult * 70 / victim->protectionhigh);
}
- if (animTarget == staffspinhitreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == staffspinhitreversalanim && currentFrame().label == 7) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
victim->DoDamage(damagemult * 70 / victim->protectionhigh);
}
- if (animTarget == upunchreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == upunchreversalanim && currentFrame().label == 7) {
escapednum = 0;
victim->RagDoll(1);
XYZ relative;
}
}
- if (animTarget == swordslashreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == swordslashreversalanim && currentFrame().label == 7) {
escapednum = 0;
victim->RagDoll(1);
XYZ relative;
award_bonus(id, swordreversebonus);
}
- if (hasvictim && animTarget == knifeslashreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (hasvictim && animCurrent == knifeslashreversalanim && currentFrame().label == 7) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
award_bonus(id, Reversal);
}
- if (hasvictim && animTarget == sneakattackanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (hasvictim && animCurrent == sneakattackanim && currentFrame().label == 7) {
escapednum = 0;
victim->RagDoll(0);
victim->skeleton.spinny = 0;
award_bonus(id, spinecrusher);
}
- if (hasvictim && (animTarget == knifefollowanim || animTarget == knifesneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (hasvictim && (animCurrent == knifefollowanim || animCurrent == knifesneakattackanim) && currentFrame().label == 5) {
if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
escapednum = 0;
if (animTarget == knifefollowanim) {
}
}
- if (hasvictim && (animTarget == knifefollowanim || animTarget == knifesneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+ if (hasvictim && (animCurrent == knifefollowanim || animCurrent == knifesneakattackanim) && currentFrame().label == 6) {
escapednum = 0;
victim->velocity = 0;
for (unsigned i = 0; i < victim->skeleton.joints.size(); i++) {
}
}
- if (hasvictim && (animTarget == swordsneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+ if (hasvictim && (animCurrent == swordsneakattackanim) && currentFrame().label == 5) {
if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
award_bonus(id, backstab);
}
}
- if (hasvictim && animTarget == swordsneakattackanim && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+ if (hasvictim && animCurrent == swordsneakattackanim && currentFrame().label == 6) {
escapednum = 0;
victim->velocity = 0;
for (unsigned i = 0; i < victim->skeleton.joints.size(); i++) {
}
}
- if (animTarget == sweepreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+ if (animCurrent == sweepreversalanim && currentFrame().label == 7) {
escapednum = 0;
if (id == 0) {
camerashake += .4;
victim->velocity = 0;
}
- if (animTarget == sweepreversalanim && ((Animation::animations[animTarget].frames[frameCurrent].label == 9 && victim->damage < victim->damagetolerance) || (Animation::animations[animTarget].frames[frameCurrent].label == 7 && victim->damage > victim->damagetolerance))) {
+ if (animCurrent == sweepreversalanim && ((currentFrame().label == 9 && victim->damage < victim->damagetolerance) || (currentFrame().label == 7 && victim->damage > victim->damagetolerance))) {
escapednum = 0;
victim->RagDoll(0);
XYZ relative;
}
//Animation end
- if (frameTarget > int(Animation::animations[animCurrent].frames.size()) - 1) {
+ if (frameTarget >= int(Animation::animations[animCurrent].frames.size())) {
frameTarget = 0;
if (wasStop()) {
animTarget = getIdle();
frameCurrent = frameTarget;
target = 1;
}
+
+ if (frameCurrent >= int(Animation::animations[animCurrent].frames.size())) {
+ frameCurrent = Animation::animations[animCurrent].frames.size() - 1;
+ }
+
oldrot = rot;
rot = targetrot * target;
yaw += rot - oldrot;
oldrot = 0;
targetrot = 0;
}
- if (frameCurrent >= int(Animation::animations[animCurrent].frames.size())) {
- frameCurrent = Animation::animations[animCurrent].frames.size() - 1;
- }
+
if (animCurrent != oldanimCurrent || animTarget != oldanimTarget || ((frameCurrent != oldframeCurrent || frameTarget != oldframeTarget) && !calcrot)) {
//Old rotates
for (unsigned i = 0; i < skeleton.joints.size(); i++) {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (p1 == abdomen || p2 == abdomen) {
- glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(1).x,
- (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(1).y,
- (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(1).z);
+ glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(1).x,
+ (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(1).y,
+ (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(1).z);
}
if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
- glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(2).x,
- (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(2).y,
- (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(2).z);
+ glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(2).x,
+ (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(2).y,
+ (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(2).z);
}
if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
- glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(3).x,
- (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(3).y,
- (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(3).z);
+ glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(3).x,
+ (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(3).y,
+ (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(3).z);
}
if (p1 == head || p2 == head) {
- glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(0).x,
- (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(0).y,
- (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(0).z);
+ glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(0).x,
+ (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(0).y,
+ (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(0).z);
}
glGetFloatv(GL_MODELVIEW_MATRIX, M);
skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x = M[12] * scale;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (p1 == abdomen || p2 == abdomen) {
- glTranslatef(v0.x * getProportion(1).x,
- v0.y * getProportion(1).y,
- v0.z * getProportion(1).z);
+ glTranslatef(v0.x * getProportionXYZ(1).x,
+ v0.y * getProportionXYZ(1).y,
+ v0.z * getProportionXYZ(1).z);
}
if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
- glTranslatef(v0.x * getProportion(2).x,
- v0.y * getProportion(2).y,
- v0.z * getProportion(2).z);
+ glTranslatef(v0.x * getProportionXYZ(2).x,
+ v0.y * getProportionXYZ(2).y,
+ v0.z * getProportionXYZ(2).z);
}
if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
- glTranslatef(v0.x * getProportion(3).x,
- v0.y * getProportion(3).y,
- v0.z * getProportion(3).z);
+ glTranslatef(v0.x * getProportionXYZ(3).x,
+ v0.y * getProportionXYZ(3).y,
+ v0.z * getProportionXYZ(3).z);
}
if (p1 == head || p2 == head) {
- glTranslatef(v0.x * getProportion(0).x,
- v0.y * getProportion(0).y,
- v0.z * getProportion(0).z);
+ glTranslatef(v0.x * getProportionXYZ(0).x,
+ v0.y * getProportionXYZ(0).y,
+ v0.z * getProportionXYZ(0).z);
}
glGetFloatv(GL_MODELVIEW_MATRIX, M);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (p1 == abdomen || p2 == abdomen) {
- glTranslatef(v0.x * getProportion(1).x,
- v0.y * getProportion(1).y,
- v0.z * getProportion(1).z);
+ glTranslatef(v0.x * getProportionXYZ(1).x,
+ v0.y * getProportionXYZ(1).y,
+ v0.z * getProportionXYZ(1).z);
}
if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
- glTranslatef(v0.x * getProportion(2).x,
- v0.y * getProportion(2).y,
- v0.z * getProportion(2).z);
+ glTranslatef(v0.x * getProportionXYZ(2).x,
+ v0.y * getProportionXYZ(2).y,
+ v0.z * getProportionXYZ(2).z);
}
if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
- glTranslatef(v0.x * getProportion(3).x,
- v0.y * getProportion(3).y,
- v0.z * getProportion(3).z);
+ glTranslatef(v0.x * getProportionXYZ(3).x,
+ v0.y * getProportionXYZ(3).y,
+ v0.z * getProportionXYZ(3).z);
}
if (p1 == head || p2 == head) {
- glTranslatef(v0.x * getProportion(0).x,
- v0.y * getProportion(0).y,
- v0.z * getProportion(0).z);
+ glTranslatef(v0.x * getProportionXYZ(0).x,
+ v0.y * getProportionXYZ(0).y,
+ v0.z * getProportionXYZ(0).z);
}
glGetFloatv(GL_MODELVIEW_MATRIX, M);
skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x = M[12] * scale;