, skiddingdelay(0)
, deathbleeding(0)
, tempdeltav(0)
- ,
- damagetolerance(200)
+ , damagetolerance(0)
, damage(0)
, permanentdamage(0)
, superpermanentdamage(0)
, lastcollide(0)
, dead(0)
- ,
- jumppower(5)
+ , jumppower(5)
, onground(false)
- ,
- wentforweapon(0)
- ,
+ , wentforweapon(0)
- calcrot(false)
- ,
+ , calcrot(false)
- facing()
- ,
+ , facing()
- bleeding(0)
+ , bleeding(0)
, bleedx(0)
, bleedy(0)
, direction(0)
jumpclimb(false)
{
+ damagetolerance = PersonType::types[creature].defaultDamageTolerance;
setProportions(1, 1, 1, 1);
}
loaded = true;
- if (creature == wolftype) {
- damagetolerance = 300;
- }
+ damagetolerance = PersonType::types[creature].defaultDamageTolerance;
if (scale < 0) {
- if (creature == wolftype) {
- scale = .23;
- } else {
- scale = .2;
- }
+ scale = PersonType::types[creature].defaultScale;
}
oldcoords = coords;
realoldcoords = coords;
}
+void Person::changeCreatureType(person_type type)
+{
+ creature = type;
+ whichskin = 0;
+ skeletonLoad(type == rabbittype);
+ scale = PersonType::types[creature].defaultScale;
+ damagetolerance = PersonType::types[creature].defaultDamageTolerance;
+}
+
void Person::skeletonLoad(bool clothes)
{
skeleton.id = id;