]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Objects/Person.cpp
GameTick: Move input processing to a dedicated method
[lugaru.git] / Source / Objects / Person.cpp
index 891646ab830aef23d6852817c6e843ec3cb970ab..e1a1e71ae505cebc4a4bdc2abdc4c46c96cbd4d6 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
 
 This file is part of Lugaru.
 
@@ -578,8 +578,8 @@ void Person::CheckKick()
 /* EFFECT
  *
  * USES:
- * GameTick/doPlayerCollisions - spread fire between players
- * GameTick/doDevKeys - press f to ignite
+ * GameTick::doPlayerCollisions - spread fire between players
+ * GameTick::ProcessDevKeys - press f to ignite
  * Person::DoStuff - spread fire from lit campfires and bushes
  */
 void Person::CatchFire()
@@ -8443,10 +8443,11 @@ void Person::doAI()
                 //chase player
                 XYZ rotatetarget = Person::players[0]->coords + Person::players[0]->velocity;
                 XYZ targetpoint = Person::players[0]->coords;
-                if (findLength(&velocity) != 0 &&
+                float vellength = findLength(&velocity);
+                if (vellength != 0 &&
                     distsq(&Person::players[0]->coords, &coords) < distsq(&rotatetarget, &coords)) {
                     targetpoint += Person::players[0]->velocity *
-                                   findDistance(&Person::players[0]->coords, &coords) / findLength(&velocity);
+                                   findDistance(&Person::players[0]->coords, &coords) / vellength;
                 }
                 targetyaw = roughDirectionTo(coords, targetpoint);
                 lookyaw = targetyaw;