extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern bool decals;
+extern bool decalstoggle;
extern float fadestart;
extern bool freeze;
extern bool winfreeze;
}
}
}
- if (decals) {
+ if (decalstoggle) {
// FIXME: manipulating attributes
bleeding = howmuch + (float)abs(Random() % 100) / 200 - .25;
bleedxint = 0;
Game::flash(.5, 0);
}
- if (bloodtoggle && decals && !Tutorial::active) {
+ if (bloodtoggle && decalstoggle && !Tutorial::active) {
if (bleeding <= 0 && spurt) {
spurt = 0;
for (int i = 0; i < 3; i++) {
float coordsx, coordsy;
float total;
- if (bloodtoggle && decals && !Tutorial::active) {
+ if (bloodtoggle && decalstoggle && !Tutorial::active) {
where -= coords;
if (!skeleton.free)
where = DoRotation(where, 0, -yaw, 0);