]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Objects/Person.cpp
Building default player after PersonTypes are loaded to avoid segfault
[lugaru.git] / Source / Objects / Person.cpp
index abd35f9952349be276cd7f8e48ae2225a8e75937..47e2e520c0987665e3c9381d38e5559399c3983d 100644 (file)
@@ -72,7 +72,7 @@ extern float envsoundlife[30];
 
 extern XYZ windvector;
 
-std::vector<std::shared_ptr<Person>> Person::players(1, std::shared_ptr<Person>(new Person()));
+std::vector<std::shared_ptr<Person>> Person::players;
 
 Person::Person()
     : whichpatchx(0)
@@ -130,30 +130,24 @@ Person::Person()
     , skiddingdelay(0)
     , deathbleeding(0)
     , tempdeltav(0)
-    ,
 
-    damagetolerance(200)
+    , damagetolerance(0)
     , damage(0)
     , permanentdamage(0)
     , superpermanentdamage(0)
     , lastcollide(0)
     , dead(0)
-    ,
 
-    jumppower(5)
+    jumppower(5)
     , onground(false)
-    ,
 
-    wentforweapon(0)
-    ,
+    , wentforweapon(0)
 
-    calcrot(false)
-    ,
+    , calcrot(false)
 
-    facing()
-    ,
+    , facing()
 
-    bleeding(0)
+    bleeding(0)
     , bleedx(0)
     , bleedy(0)
     , direction(0)
@@ -353,6 +347,7 @@ Person::Person()
 
     jumpclimb(false)
 {
+    damagetolerance = PersonType::types[creature].defaultDamageTolerance;
     setProportions(1, 1, 1, 1);
 }
 
@@ -435,22 +430,25 @@ Person::Person(FILE* tfile, int mapvers, unsigned i)
 
     loaded = true;
 
-    if (creature == wolftype) {
-        damagetolerance = 300;
-    }
+    damagetolerance = PersonType::types[creature].defaultDamageTolerance;
 
     if (scale < 0) {
-        if (creature == wolftype) {
-            scale = .23;
-        } else {
-            scale = .2;
-        }
+        scale = PersonType::types[creature].defaultScale;
     }
 
     oldcoords = coords;
     realoldcoords = coords;
 }
 
+void Person::changeCreatureType(person_type type)
+{
+    creature = type;
+    whichskin = 0;
+    skeletonLoad(type == rabbittype);
+    scale = PersonType::types[creature].defaultScale;
+    damagetolerance = PersonType::types[creature].defaultDamageTolerance;
+}
+
 void Person::skeletonLoad(bool clothes)
 {
     skeleton.id = id;
@@ -480,7 +478,12 @@ void Person::setProportions(float head, float body, float arms, float legs)
     proportions[3] = legs;
 }
 
-XYZ Person::getProportion(int part) const
+float Person::getProportion(int part) const
+{
+    return proportions[part];
+}
+
+XYZ Person::getProportionXYZ(int part) const
 {
     XYZ prop = PersonType::types[creature].proportions[part] * proportions[part];
     if (cellophane) {
@@ -501,7 +504,7 @@ void Person::CheckKick()
     }
 
     if (Animation::animations[victim->animTarget].height != lowheight) {
-        float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
+        float damagemult = PersonType::types[creature].power * power * power;
         XYZ relative = velocity;
         relative.y = 0;
         Normalise(&relative);
@@ -2233,7 +2236,7 @@ void Person::DoAnimations()
             animCurrent = animTarget;
             frameTarget++;
 
-            if (animTarget == removeknifeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+            if (animCurrent == removeknifeanim && currentFrame().label == 5) {
                 for (unsigned i = 0; i < weapons.size(); i++) {
                     if (weapons[i].owner == -1) {
                         if (distsqflat(&coords, &weapons[i].position) < 4 && weaponactive == -1) {
@@ -2249,7 +2252,7 @@ void Person::DoAnimations()
                 }
             }
 
-            if (animTarget == crouchremoveknifeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+            if (animCurrent == crouchremoveknifeanim && currentFrame().label == 5) {
                 for (unsigned i = 0; i < weapons.size(); i++) {
                     bool willwork = true;
                     if (weapons[i].owner != -1) {
@@ -2335,7 +2338,7 @@ void Person::DoAnimations()
                 }
             }
 
-            if (animCurrent == drawleftanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+            if (animCurrent == drawleftanim && currentFrame().label == 5) {
                 if (weaponactive == -1) {
                     weaponactive = 0;
                 } else if (weaponactive == 0) {
@@ -2435,15 +2438,12 @@ void Person::DoAnimations()
             }
 
             //Move impacts
-            float damagemult = 1 * power;
-            if (creature == wolftype) {
-                damagemult = 2.5 * power;
-            }
+            float damagemult = PersonType::types[creature].power * power;
             if (hasvictim) {
                 damagemult /= victim->damagetolerance / 200;
             }
             if ((Animation::animations[animTarget].attack == normalattack || animTarget == walljumprightkickanim || animTarget == walljumpleftkickanim) && (!feint) && (victim->skeleton.free != 2 || animTarget == killanim || animTarget == dropkickanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || animTarget == staffgroundsmashanim)) {
-                if (animTarget == spinkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == spinkickanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2481,7 +2481,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == wolfslapanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == wolfslapanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2516,7 +2516,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == walljumprightkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == walljumprightkickanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2553,7 +2553,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == walljumpleftkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == walljumpleftkickanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2590,7 +2590,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == blockhighleftstrikeanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == blockhighleftstrikeanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2615,7 +2615,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == killanim && Animation::animations[animTarget].frames[frameCurrent].label == 8) {
+                if (animCurrent == killanim && currentFrame().label == 8) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && victim->dead) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2650,7 +2650,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == killanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == killanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 9 && victim->dead) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2676,7 +2676,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == dropkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+                if (animCurrent == dropkickanim && currentFrame().label == 7) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 9 && victim->skeleton.free) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2718,7 +2718,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if ((animTarget == crouchstabanim || animTarget == swordgroundstabanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if ((animCurrent == crouchstabanim || animCurrent == swordgroundstabanim) && currentFrame().label == 5) {
 
                     if (hasvictim) {
                         if (!victim->skeleton.free) {
@@ -2815,7 +2815,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if ((animTarget == crouchstabanim || animTarget == swordgroundstabanim) && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+                if ((animCurrent == crouchstabanim || animCurrent == swordgroundstabanim) && currentFrame().label == 6) {
                     if (!hasvictim) {
                         emit_sound_at(knifedrawsound, coords, 128);
                     }
@@ -2919,7 +2919,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == upunchanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == upunchanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) {
                         escapednum = 0;
                         if (id == 0) {
@@ -2957,7 +2957,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == winduppunchanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == winduppunchanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 2) {
                         escapednum = 0;
                         if (id == 0) {
@@ -3004,7 +3004,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == blockhighleftanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == blockhighleftanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4) {
                         if (victim->id == 0) {
                             camerashake += .4;
@@ -3015,7 +3015,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == swordslashparryanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == swordslashparryanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4) {
                         if (victim->id == 0) {
                             camerashake += .4;
@@ -3040,7 +3040,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == knifethrowanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == knifethrowanim && currentFrame().label == 5) {
                     if (weaponactive != -1) {
                         escapednum = 0;
                         XYZ aim;
@@ -3055,9 +3055,9 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == knifeslashstartanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == knifeslashstartanim && currentFrame().label == 5) {
                     if (hasvictim) {
-                        if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4.5 && /*Animation::animations[victim->animTarget].height!=lowheight&&*/ victim->animTarget != dodgebackanim && victim->animTarget != rollanim) {
+                        if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4.5 && victim->animTarget != dodgebackanim && victim->animTarget != rollanim) {
                             escapednum = 0;
                             if (!Tutorial::active) {
                                 victim->DoBloodBig(1.5 / victim->armorhigh, 225);
@@ -3112,7 +3112,7 @@ void Person::DoAnimations()
                         }
                     }
                 }
-                if (animTarget == swordslashanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+                if (animCurrent == swordslashanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim) {
                         if (victim->weaponactive == -1 || normaldotproduct(victim->facing, victim->coords - coords) > 0 || (Random() % 2 == 0)) {
                             award_bonus(id, Slashbonus);
@@ -3197,7 +3197,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == staffhitanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+                if (animCurrent == staffhitanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) {
                         if (!Tutorial::active) {
                             weapons[weaponids[0]].damage += .4 + float(abs(Random() % 100) - 50) / 250;
@@ -3232,7 +3232,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == staffspinhitanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) {
+                if (animCurrent == staffspinhitanim && currentFrame().label == 5 && victim->animTarget != rollanim) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) {
                         if (!Tutorial::active) {
                             weapons[weaponids[0]].damage += .6 + float(abs(Random() % 100) - 50) / 250;
@@ -3265,7 +3265,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == staffgroundsmashanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == staffgroundsmashanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5) {
                         escapednum = 0;
                         if (!Tutorial::active) {
@@ -3317,7 +3317,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == lowkickanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == lowkickanim && currentFrame().label == 5) {
                     if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != highheight) {
                         escapednum = 0;
                         if (id == 0) {
@@ -3379,7 +3379,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == sweepanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == sweepanim && currentFrame().label == 5) {
                     if ((victim->animTarget != jumpupanim) &&
                         (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) &&
                         (victim != this->shared_from_this())) {
@@ -3441,7 +3441,7 @@ void Person::DoAnimations()
                 }
             }
             if (Animation::animations[animTarget].attack == reversal && (!victim->feint || (victim->lastattack == victim->lastattack2 && victim->lastattack2 == victim->lastattack3 && Random() % 2) || animTarget == knifefollowanim)) {
-                if (animTarget == spinkickreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+                if (animCurrent == spinkickreversalanim && currentFrame().label == 7) {
                     escapednum = 0;
                     if (id == 0) {
                         camerashake += .4;
@@ -3486,7 +3486,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == staffhitreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (animCurrent == staffhitreversalanim && currentFrame().label == 5) {
                     escapednum = 0;
                     if (id == 0) {
                         camerashake += .4;
@@ -3509,7 +3509,7 @@ void Person::DoAnimations()
                     victim->DoDamage(damagemult * 70 / victim->protectionhigh);
                 }
 
-                if (animTarget == staffspinhitreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+                if (animCurrent == staffspinhitreversalanim && currentFrame().label == 7) {
                     escapednum = 0;
                     if (id == 0) {
                         camerashake += .4;
@@ -3539,7 +3539,7 @@ void Person::DoAnimations()
                     victim->DoDamage(damagemult * 70 / victim->protectionhigh);
                 }
 
-                if (animTarget == upunchreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+                if (animCurrent == upunchreversalanim && currentFrame().label == 7) {
                     escapednum = 0;
                     victim->RagDoll(1);
                     XYZ relative;
@@ -3591,7 +3591,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == swordslashreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+                if (animCurrent == swordslashreversalanim && currentFrame().label == 7) {
                     escapednum = 0;
                     victim->RagDoll(1);
                     XYZ relative;
@@ -3614,7 +3614,7 @@ void Person::DoAnimations()
                     award_bonus(id, swordreversebonus);
                 }
 
-                if (hasvictim && animTarget == knifeslashreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+                if (hasvictim && animCurrent == knifeslashreversalanim && currentFrame().label == 7) {
                     escapednum = 0;
                     if (id == 0) {
                         camerashake += .4;
@@ -3642,7 +3642,7 @@ void Person::DoAnimations()
                     award_bonus(id, Reversal);
                 }
 
-                if (hasvictim && animTarget == sneakattackanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+                if (hasvictim && animCurrent == sneakattackanim && currentFrame().label == 7) {
                     escapednum = 0;
                     victim->RagDoll(0);
                     victim->skeleton.spinny = 0;
@@ -3687,7 +3687,7 @@ void Person::DoAnimations()
                     award_bonus(id, spinecrusher);
                 }
 
-                if (hasvictim && (animTarget == knifefollowanim || animTarget == knifesneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (hasvictim && (animCurrent == knifefollowanim || animCurrent == knifesneakattackanim) && currentFrame().label == 5) {
                     if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
                         escapednum = 0;
                         if (animTarget == knifefollowanim) {
@@ -3732,7 +3732,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (hasvictim && (animTarget == knifefollowanim || animTarget == knifesneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+                if (hasvictim && (animCurrent == knifefollowanim || animCurrent == knifesneakattackanim) && currentFrame().label == 6) {
                     escapednum = 0;
                     victim->velocity = 0;
                     for (unsigned i = 0; i < victim->skeleton.joints.size(); i++) {
@@ -3765,7 +3765,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (hasvictim && (animTarget == swordsneakattackanim) && Animation::animations[animTarget].frames[frameCurrent].label == 5) {
+                if (hasvictim && (animCurrent == swordsneakattackanim) && currentFrame().label == 5) {
                     if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
                         award_bonus(id, backstab);
 
@@ -3794,7 +3794,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (hasvictim && animTarget == swordsneakattackanim && Animation::animations[animTarget].frames[frameCurrent].label == 6) {
+                if (hasvictim && animCurrent == swordsneakattackanim && currentFrame().label == 6) {
                     escapednum = 0;
                     victim->velocity = 0;
                     for (unsigned i = 0; i < victim->skeleton.joints.size(); i++) {
@@ -3821,7 +3821,7 @@ void Person::DoAnimations()
                     }
                 }
 
-                if (animTarget == sweepreversalanim && Animation::animations[animTarget].frames[frameCurrent].label == 7) {
+                if (animCurrent == sweepreversalanim && currentFrame().label == 7) {
                     escapednum = 0;
                     if (id == 0) {
                         camerashake += .4;
@@ -3883,7 +3883,7 @@ void Person::DoAnimations()
                     victim->velocity = 0;
                 }
 
-                if (animTarget == sweepreversalanim && ((Animation::animations[animTarget].frames[frameCurrent].label == 9 && victim->damage < victim->damagetolerance) || (Animation::animations[animTarget].frames[frameCurrent].label == 7 && victim->damage > victim->damagetolerance))) {
+                if (animCurrent == sweepreversalanim && ((currentFrame().label == 9 && victim->damage < victim->damagetolerance) || (currentFrame().label == 7 && victim->damage > victim->damagetolerance))) {
                     escapednum = 0;
                     victim->RagDoll(0);
                     XYZ relative;
@@ -3907,7 +3907,7 @@ void Person::DoAnimations()
             }
 
             //Animation end
-            if (frameTarget > int(Animation::animations[animCurrent].frames.size()) - 1) {
+            if (frameTarget >= int(Animation::animations[animCurrent].frames.size())) {
                 frameTarget = 0;
                 if (wasStop()) {
                     animTarget = getIdle();
@@ -4380,6 +4380,11 @@ void Person::DoAnimations()
                 frameCurrent = frameTarget;
                 target = 1;
             }
+
+            if (frameCurrent >= int(Animation::animations[animCurrent].frames.size())) {
+                frameCurrent = Animation::animations[animCurrent].frames.size() - 1;
+            }
+
             oldrot = rot;
             rot = targetrot * target;
             yaw += rot - oldrot;
@@ -4388,9 +4393,7 @@ void Person::DoAnimations()
                 oldrot = 0;
                 targetrot = 0;
             }
-            if (frameCurrent >= int(Animation::animations[animCurrent].frames.size())) {
-                frameCurrent = Animation::animations[animCurrent].frames.size() - 1;
-            }
+
             if (animCurrent != oldanimCurrent || animTarget != oldanimTarget || ((frameCurrent != oldframeCurrent || frameTarget != oldframeTarget) && !calcrot)) {
                 //Old rotates
                 for (unsigned i = 0; i < skeleton.joints.size(); i++) {
@@ -6510,24 +6513,24 @@ int Person::DrawSkeleton()
                             glMatrixMode(GL_MODELVIEW);
                             glPushMatrix();
                             if (p1 == abdomen || p2 == abdomen) {
-                                glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(1).x,
-                                             (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(1).y,
-                                             (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(1).z);
+                                glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(1).x,
+                                             (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(1).y,
+                                             (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(1).z);
                             }
                             if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
-                                glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(2).x,
-                                             (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(2).y,
-                                             (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(2).z);
+                                glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(2).x,
+                                             (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(2).y,
+                                             (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(2).z);
                             }
                             if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
-                                glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(3).x,
-                                             (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(3).y,
-                                             (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(3).z);
+                                glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(3).x,
+                                             (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(3).y,
+                                             (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(3).z);
                             }
                             if (p1 == head || p2 == head) {
-                                glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(0).x,
-                                             (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(0).y,
-                                             (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(0).z);
+                                glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportionXYZ(0).x,
+                                             (v0.y * (1 - morphness) + v1.y * morphness) * getProportionXYZ(0).y,
+                                             (v0.z * (1 - morphness) + v1.z * morphness) * getProportionXYZ(0).z);
                             }
                             glGetFloatv(GL_MODELVIEW_MATRIX, M);
                             skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x = M[12] * scale;
@@ -6542,24 +6545,24 @@ int Person::DrawSkeleton()
                             glMatrixMode(GL_MODELVIEW);
                             glPushMatrix();
                             if (p1 == abdomen || p2 == abdomen) {
-                                glTranslatef(v0.x * getProportion(1).x,
-                                             v0.y * getProportion(1).y,
-                                             v0.z * getProportion(1).z);
+                                glTranslatef(v0.x * getProportionXYZ(1).x,
+                                             v0.y * getProportionXYZ(1).y,
+                                             v0.z * getProportionXYZ(1).z);
                             }
                             if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
-                                glTranslatef(v0.x * getProportion(2).x,
-                                             v0.y * getProportion(2).y,
-                                             v0.z * getProportion(2).z);
+                                glTranslatef(v0.x * getProportionXYZ(2).x,
+                                             v0.y * getProportionXYZ(2).y,
+                                             v0.z * getProportionXYZ(2).z);
                             }
                             if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
-                                glTranslatef(v0.x * getProportion(3).x,
-                                             v0.y * getProportion(3).y,
-                                             v0.z * getProportion(3).z);
+                                glTranslatef(v0.x * getProportionXYZ(3).x,
+                                             v0.y * getProportionXYZ(3).y,
+                                             v0.z * getProportionXYZ(3).z);
                             }
                             if (p1 == head || p2 == head) {
-                                glTranslatef(v0.x * getProportion(0).x,
-                                             v0.y * getProportion(0).y,
-                                             v0.z * getProportion(0).z);
+                                glTranslatef(v0.x * getProportionXYZ(0).x,
+                                             v0.y * getProportionXYZ(0).y,
+                                             v0.z * getProportionXYZ(0).z);
                             }
 
                             glGetFloatv(GL_MODELVIEW_MATRIX, M);
@@ -6598,24 +6601,24 @@ int Person::DrawSkeleton()
                         glMatrixMode(GL_MODELVIEW);
                         glPushMatrix();
                         if (p1 == abdomen || p2 == abdomen) {
-                            glTranslatef(v0.x * getProportion(1).x,
-                                         v0.y * getProportion(1).y,
-                                         v0.z * getProportion(1).z);
+                            glTranslatef(v0.x * getProportionXYZ(1).x,
+                                         v0.y * getProportionXYZ(1).y,
+                                         v0.z * getProportionXYZ(1).z);
                         }
                         if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) {
-                            glTranslatef(v0.x * getProportion(2).x,
-                                         v0.y * getProportion(2).y,
-                                         v0.z * getProportion(2).z);
+                            glTranslatef(v0.x * getProportionXYZ(2).x,
+                                         v0.y * getProportionXYZ(2).y,
+                                         v0.z * getProportionXYZ(2).z);
                         }
                         if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) {
-                            glTranslatef(v0.x * getProportion(3).x,
-                                         v0.y * getProportion(3).y,
-                                         v0.z * getProportion(3).z);
+                            glTranslatef(v0.x * getProportionXYZ(3).x,
+                                         v0.y * getProportionXYZ(3).y,
+                                         v0.z * getProportionXYZ(3).z);
                         }
                         if (p1 == head || p2 == head) {
-                            glTranslatef(v0.x * getProportion(0).x,
-                                         v0.y * getProportion(0).y,
-                                         v0.z * getProportion(0).z);
+                            glTranslatef(v0.x * getProportionXYZ(0).x,
+                                         v0.y * getProportionXYZ(0).y,
+                                         v0.z * getProportionXYZ(0).z);
                         }
                         glGetFloatv(GL_MODELVIEW_MATRIX, M);
                         skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x = M[12] * scale;