extern XYZ windvector;
-std::vector<std::shared_ptr<Person>> Person::players(1, std::shared_ptr<Person>(new Person()));
+std::vector<std::shared_ptr<Person>> Person::players;
Person::Person()
: whichpatchx(0)
, neckspurtdelay(0)
, neckspurtparticledelay(0)
, neckspurtamount(0)
- ,
- whichskin(0)
+ , whichskin(0)
, rabbitkickragdoll(false)
- ,
- tempanimation()
- ,
+ , tempanimation("Tempanim", lowheight, neutral)
- jumpclimb(false)
+ , jumpclimb(false)
{
damagetolerance = PersonType::types[creature].defaultDamageTolerance;
setProportions(1, 1, 1, 1);