distsq(&coords, &Person::players[0]->coords) > 5) {
XYZ rotatetarget = Person::players[0]->coords + Person::players[0]->velocity;
XYZ targetpoint = Person::players[0]->coords;
distsq(&coords, &Person::players[0]->coords) > 5) {
XYZ rotatetarget = Person::players[0]->coords + Person::players[0]->velocity;
XYZ targetpoint = Person::players[0]->coords;