victim(nullptr)
, hasvictim(false)
+ , isplayerfriend(false)
,
updatedelay(0)
void Person::doAI()
{
- if (!isPlayerControlled() && !Dialog::inDialog()) {
+ if (!isPlayerControlled() && !isPlayerFriend() && !Dialog::inDialog()) {
jumpclimb = 0;
//disable movement in editor
if (Game::editorenabled) {