}
}
}
- if ((damage > permanentdamage || damage > damagetolerance * .8 || deathbleeding > 0) && creature != wolftype) {
- return hurtidleanim;
+ if ((damage > permanentdamage || damage > damagetolerance * .8 || deathbleeding > 0) && PersonType::types[creature].hasAnimHurtIdle()) {
+ return PersonType::types[creature].animHurtIdle;
}
if (howactive == typesitting) {
return sitanim;