static void Draw();
static void DoShadows();
static void DoStuff();
+ static int checkcollide(XYZ startpoint, XYZ endpoint);
+ static int checkcollide(XYZ startpoint, XYZ endpoint, int what);
private:
void handleFire();
void draw();
void drawSecondPass();
void addToTerrain(unsigned id);
+ static int checkcollide(XYZ startpoint, XYZ endpoint, int what, float minx, float miny, float minz, float maxx, float maxy, float maxz);
};
#endif