switch(type) {
case boxtype:
- model.loaddecal("Models/Box.solid", 0);
+ model.loaddecal("Models/Box.solid");
friction = 1.5;
break;
case cooltype:
- model.loaddecal("Models/Cool.solid", 0);
+ model.loaddecal("Models/Cool.solid");
friction = 1.5;
break;
case walltype:
- model.loaddecal("Models/Wall.solid", 0);
+ model.loaddecal("Models/Wall.solid");
friction = 1.5;
break;
case tunneltype:
- model.loaddecal("Models/Tunnel.solid", 0);
+ model.loaddecal("Models/Tunnel.solid");
friction = 1.5;
break;
case chimneytype:
- model.loaddecal("Models/Chimney.solid", 0);
+ model.loaddecal("Models/Chimney.solid");
friction = 1.5;
break;
case spiketype:
- model.load("Models/Spike.solid", 0);
+ model.load("Models/Spike.solid");
friction = .4;
break;
case weirdtype:
- model.loaddecal("Models/Weird.solid", 0);
+ model.loaddecal("Models/Weird.solid");
friction = 1.5;
break;
case rocktype:
- model.loaddecal("Models/Rock.solid", 0);
+ model.loaddecal("Models/Rock.solid");
if (scale > .5) {
friction = 1.5;
} else {
}
break;
case treetrunktype:
- model.load("Models/TreeTrunk.solid", 0);
+ model.load("Models/TreeTrunk.solid");
friction = .4;
break;
case treeleavestype:
scale += fabs((float)(Random() % 100) / 900) * scale;
- model.load("Models/Leaves.solid", 0);
+ model.load("Models/Leaves.solid");
friction = 0;
break;
case bushtype:
position.y = terrain.getHeight(position.x, position.z) - .3;
- model.load("Models/Bush.solid", 0);
+ model.load("Models/Bush.solid");
break;
case platformtype:
- model.loaddecal("Models/Platform.solid", 0);
+ model.loaddecal("Models/Platform.solid");
model.Rotate(90, 0, 0);
friction = 1.5;
break;