float radius;
XYZ position[max_objects];
int type[max_objects];
- float rotation[max_objects];
- float rotation2[max_objects];
+ float yaw[max_objects];
+ float pitch[max_objects];
float rotx[max_objects];
float rotxvel[max_objects];
float roty[max_objects];
void SphereCheckPossible(XYZ *p1,float radius);
void DeleteObject(int which);
- void MakeObject(int atype, XYZ where, float arotation, float ascale);
- void MakeObject(int atype, XYZ where, float arotation, float arotation2, float ascale);
+ void MakeObject(int atype, XYZ where, float ayaw, float ascale);
+ void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale);
void Draw();
void DoShadows();
void DoStuff();