]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Objects.cpp
Reverting file paths changes; they make the problem a lot worse (segfaults)
[lugaru.git] / Source / Objects.cpp
index 8b4a72c8e4e4945335db0d747c231ad82ca8dbea..d67044eee0923ea543436805384068352c0cf457 100644 (file)
@@ -505,17 +505,17 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float ascale){
                rotx[numobjects]=0;
                roty[numobjects]=0;
 
-               if(atype==boxtype)model[numobjects].loaddecal((char *)"Data/Models/Box.solid",0);
-               if(atype==cooltype)model[numobjects].loaddecal((char *)"Data/Models/Cool.solid",0);
-               if(atype==walltype)model[numobjects].loaddecal((char *)"Data/Models/Wall.solid",0);
-               if(atype==tunneltype)model[numobjects].loaddecal((char *)"Data/Models/Tunnel.solid",0);
-               if(atype==chimneytype)model[numobjects].loaddecal((char *)"Data/Models/Chimney.solid",0);
-               if(atype==spiketype)model[numobjects].load((char *)"Data/Models/Spike.solid",0);
-               if(atype==weirdtype)model[numobjects].loaddecal((char *)"Data/Models/Weird.solid",0);
-               if(atype==rocktype)model[numobjects].loaddecal((char *)"Data/Models/Rock.solid",0);
-               if(atype==treetrunktype)model[numobjects].load((char *)"Data/Models/Treetrunk.solid",0);
-               if(atype==treeleavestype)model[numobjects].load((char *)"Data/Models/Leaves.solid",0);
-               if(atype==bushtype)model[numobjects].load((char *)"Data/Models/Bush.solid",0);
+               if(atype==boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid",0);
+               if(atype==cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid",0);
+               if(atype==walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid",0);
+               if(atype==tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid",0);
+               if(atype==chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid",0);
+               if(atype==spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid",0);
+               if(atype==weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid",0);
+               if(atype==rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid",0);
+               if(atype==treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid",0);
+               if(atype==treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid",0);
+               if(atype==bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid",0);
 
                if(atype==boxtype)friction[numobjects]=1.5;
                if(atype==cooltype)friction[numobjects]=1.5;
@@ -531,7 +531,7 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float ascale){
                if(atype==treeleavestype)friction[numobjects]=0;
 
                if(atype==platformtype){
-                       model[numobjects].loaddecal((char *)"Data/Models/Platform.solid",0);
+                       model[numobjects].loaddecal((char *)":Data:Models:Platform.solid",0);
                        model[numobjects].Rotate(90,0,0);
                }
 
@@ -593,17 +593,17 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2
                rotx[numobjects]=0;
                roty[numobjects]=0;
 
-               if(atype==boxtype)model[numobjects].loaddecal((char *)"Data/Models/Box.solid",0);
-               if(atype==cooltype)model[numobjects].loaddecal((char *)"Data/Models/Cool.solid",0);
-               if(atype==walltype)model[numobjects].loaddecal((char *)"Data/Models/Wall.solid",0);
-               if(atype==tunneltype)model[numobjects].loaddecal((char *)"Data/Models/Tunnel.solid",0);
-               if(atype==chimneytype)model[numobjects].loaddecal((char *)"Data/Models/Chimney.solid",0);
-               if(atype==spiketype)model[numobjects].load((char *)"Data/Models/Spike.solid",0);
-               if(atype==weirdtype)model[numobjects].loaddecal((char *)"Data/Models/Weird.solid",0);
-               if(atype==rocktype)model[numobjects].loaddecal((char *)"Data/Models/Rock.solid",0);
-               if(atype==treetrunktype)model[numobjects].load((char *)"Data/Models/Treetrunk.solid",0);
-               if(atype==treeleavestype)model[numobjects].load((char *)"Data/Models/Leaves.solid",0);
-               if(atype==bushtype)model[numobjects].load((char *)"Data/Models/Bush.solid",0);
+               if(atype==boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid",0);
+               if(atype==cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid",0);
+               if(atype==walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid",0);
+               if(atype==tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid",0);
+               if(atype==chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid",0);
+               if(atype==spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid",0);
+               if(atype==weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid",0);
+               if(atype==rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid",0);
+               if(atype==treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid",0);
+               if(atype==treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid",0);
+               if(atype==bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid",0);
 
                if(atype==boxtype)friction[numobjects]=1.5;
                if(atype==cooltype)friction[numobjects]=1.5;
@@ -621,7 +621,7 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2
                if(friction[numobjects]==1.5&&fabs(arotation2)>5)friction[numobjects]=.5;
 
                if(atype==platformtype){
-                       model[numobjects].loaddecal((char *)"Data/Models/Platform.solid",0);
+                       model[numobjects].loaddecal((char *)":Data:Models:Platform.solid",0);
                        model[numobjects].Rotate(90,0,0);
                }